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Vecna's Vestige
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<blockquote data-quote="Nifft" data-source="post: 4817744" data-attributes="member: 6562"><p><strong>Notes</strong>: These critters were for a one-shot about an escaped splinter of Vecna's soul attempting to seize a divine spark and become a <s>real boy</s> demigod.</p><p></p><p>Vecna's soul splinter had allies among the Angels, and it had undead minions that it created, and it had some Aboleths with whom it was dealing (and therefore some Githyanki showed up in the middle of the assault and fought with the PCs because that's what Githyanki do to people wearing Githredsox caps).</p><p></p><p><strong>NB</strong>: These stats assume that Expertise feats are banned. If they're not banned in your game, increase all defenses by +2.</p><p></p><p></p><p>[h2]Brain in an Iron Cask[/h2] Level 16 Controller</p><p>Medium natural animate (undead) XP 1,400</p><p>Initiative +15 <strong>Senses</strong> Perception +10</p><p><strong>Aura 2</strong>; any enemy that begins its turn in the aura takes 1d10 psychic</p><p>HP 130; bloodied 65</p><p>AC 28; Fortitude 24, Reflex 28, Will 24</p><p><strong>Immune</strong> fear, poison; <strong>Resist</strong> 10 lightning, 10 necrotic, 10 psychic</p><p>Speed 2, fly 6 (hover)</p><p></p><p><strong>Necrotic Discharge</strong> (standard; at-will) • Lightning, Necrotic</p><p>Melee basic; +21 vs. Reflex; 2d8 +8 lightning and necrotic damage, and dazed.</p><p></p><p><strong>Soul-Tether</strong> (standard; recharge 5) • Lightning, Psychic</p><p>Area 2 within 10; +21 vs. Will; 1d8 + 8 lightning damage, and 5 necrotic for each square moved until the end of the PCs next turn.</p><p></p><p><strong>Telekinetic Shock</strong> (standard; at-will) • Lightning, Psychic</p><p>Ranged 10; +21 vs. Reflex; 2d8 +8 psychic and lightning damage, and push 2.</p><p></p><p>Alignment Any <strong>Languages</strong> Supernal</p><p>Str 14 (+10) Dex 24 (+15) Wis 14 (+10)</p><p>Con 18 (+12) Int 24 (+15) Cha 16 (+11)</p><p></p><p></p><p>[h2]Angel of Cleansing[/h2] Level 18 Artillery</p><p>Medium immortal humanoid (angel) XP 2,000</p><p>Initiative +14 <strong>Senses</strong> Perception +13; darkvision</p><p>HP 130; Bloodied 65</p><p>AC 28 (32 against ranged attacks); Fortitude 25, Reflex 28 (32 against ranged attacks), Will 30</p><p><strong>Resist</strong> 15 fire, 15 radiant</p><p>Speed 6, fly 8 (clumsy)</p><p></p><p><strong>Fire Lash</strong> (standard; at-will) • Fire, Weapon</p><p>Melee basic +20 vs. AC; 1d8 + 2 fire damage.</p><p></p><p><strong>Wrathful Ray</strong> (standard; at-will) • Fire, Radiant</p><p>Ranged 20; +22 vs. Reflex; 2d8 + 8 fire and radiant damage, and the target is knocked prone.</p><p></p><p><strong>Soulscorch</strong> (standard; recharge 5) • Fire, Radiant</p><p>Area burst 1 within 10; +22 vs. Reflex; 1d10 + 8 fire and radiant damage, and ongoing 5 fire damage (save ends).</p><p></p><p><strong>Soul Mantle</strong> (until bloodied)</p><p>A mantle of fiery energy protects the angel, giving it a +4 bonus to AC and Reflex defense against ranged attacks (already included in its statistics).</p><p></p><p>Alignment Any <strong>Languages</strong> Common, Supernal</p><p>Skills Arcana +20, Bluff +22, Diplomacy +22</p><p>Str 14 (+11) Dex 20 (+14) Wis 19 (+13)</p><p>Con 16 (+12) Int 22 (+15) Cha 27 (+17)</p><p></p><p></p><p>[h2]Lich Eye[/h2] Level 16 Minion (<em>use along with Lich Hand from Open Grave</em>)</p><p>Tiny natural animate (undead) XP 350</p><p><strong>Aura 1</strong>: Entering or starting in this square inflicts 5 necrotic damage. </p><p>Initiative +15 <strong>Senses</strong> Perception +9; darkvision</p><p>HP 1; a missed attack never damages a minion.</p><p>AC 30; Fortitude 26, Reflex 30, Will 26</p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 necrotic</p><p>Speed 2; fly 8 (hover)</p><p></p><p><strong>Death's Gaze</strong> (standard; at-will) • Fear, Psychic</p><p>Ranged 20; +19 vs. Will; 10 psychic damage and -2 to next attack.</p><p></p><p>Alignment Evil Languages –</p><p>Str 8 (+7) Dex 25 (+15) Wis 12 (+9)</p><p>Con 12 (+9) Int 5 (+4) Cha 12 (+9)</p><p></p><p></p><p>[h2]Vecna's Vestige[/h2] Level 20 Elite Lurker</p><p>Medium immortal animate (undead) XP 5,600</p><p>Initiative +13 <strong>Senses</strong> Perception +18; darkvision</p><p><strong>Shroud of Night aura 5</strong>: bright light is reduced to dim light, and dim light is reduced to darkness. If the vestige takes radiant damage, the aura is negated until the beginning of its next turn.</p><p>HP 200; Bloodied 100</p><p>AC 32; Fortitude 29, Reflex 30, Will 32</p><p><strong>Immune</strong> charm, disease, fear, poison, sleep; <strong>Resist</strong> 10 all</p><p>Saving Throws +2</p><p>Speed 4, fly 8 (hover)</p><p>Action Points 2</p><p></p><p><strong>Life Drain</strong> (standard; at-will) • Healing, Necrotic</p><p>Melee basic; +23 vs. Fortitude; 2d6 + 7 necrotic damage, and the vestige regains 15 hit points.</p><p></p><p><strong>Black Tendrils</strong> (standard; at-will) • Force</p><p>Ranged 10; +21 vs. Will; the target is knocked prone and dazed (save ends).</p><p></p><p><strong>Vecna's Eye</strong> (minor; recharge 5) • Fear, Gaze</p><p>Close blast 3; +21 vs. Will; the target is pushed 5 squares and takes a -2 penalty to attack rolls (save ends).</p><p>First Failed Save: dazed, immobilized, and -2 to attack rolls (save ends all).</p><p></p><p><strong>Vecna's Hand</strong> (minor; recharge 5) • Cold, Necrotic</p><p>Close blast 5; +21 vs. Reflex; 3d6 + 7 cold and necrotic damage, and push 4, and the target is slowed and weakened (save ends).</p><p></p><p><strong>Blink</strong> (minor; recharge 5)</p><p>The vestige gains insubstantial until the end of its next turn.</p><p></p><p><strong>Dimension Door</strong> (minor; at-will)</p><p>Teleport 2.</p><p></p><p>Alignment Unaligned <strong>Languages</strong> Common, Supernal</p><p>Skills Insight +20</p><p>Str 26 (+17) Dex 21 (+14) Wis 22 (+15)</p><p>Con 22 (+15) Int 12 (+10) Cha 18 (+13)</p></blockquote><p></p>
[QUOTE="Nifft, post: 4817744, member: 6562"] [b]Notes[/b]: These critters were for a one-shot about an escaped splinter of Vecna's soul attempting to seize a divine spark and become a [s]real boy[/s] demigod. Vecna's soul splinter had allies among the Angels, and it had undead minions that it created, and it had some Aboleths with whom it was dealing (and therefore some Githyanki showed up in the middle of the assault and fought with the PCs because that's what Githyanki do to people wearing Githredsox caps). [b]NB[/b]: These stats assume that Expertise feats are banned. If they're not banned in your game, increase all defenses by +2. [h2]Brain in an Iron Cask[/h2] Level 16 Controller Medium natural animate (undead) XP 1,400 Initiative +15 [b]Senses[/b] Perception +10 [b]Aura 2[/b]; any enemy that begins its turn in the aura takes 1d10 psychic HP 130; bloodied 65 AC 28; Fortitude 24, Reflex 28, Will 24 [b]Immune[/b] fear, poison; [b]Resist[/b] 10 lightning, 10 necrotic, 10 psychic Speed 2, fly 6 (hover) [b]Necrotic Discharge[/b] (standard; at-will) • Lightning, Necrotic Melee basic; +21 vs. Reflex; 2d8 +8 lightning and necrotic damage, and dazed. [b]Soul-Tether[/b] (standard; recharge 5) • Lightning, Psychic Area 2 within 10; +21 vs. Will; 1d8 + 8 lightning damage, and 5 necrotic for each square moved until the end of the PCs next turn. [b]Telekinetic Shock[/b] (standard; at-will) • Lightning, Psychic Ranged 10; +21 vs. Reflex; 2d8 +8 psychic and lightning damage, and push 2. Alignment Any [b]Languages[/b] Supernal Str 14 (+10) Dex 24 (+15) Wis 14 (+10) Con 18 (+12) Int 24 (+15) Cha 16 (+11) [h2]Angel of Cleansing[/h2] Level 18 Artillery Medium immortal humanoid (angel) XP 2,000 Initiative +14 [b]Senses[/b] Perception +13; darkvision HP 130; Bloodied 65 AC 28 (32 against ranged attacks); Fortitude 25, Reflex 28 (32 against ranged attacks), Will 30 [b]Resist[/b] 15 fire, 15 radiant Speed 6, fly 8 (clumsy) [b]Fire Lash[/b] (standard; at-will) • Fire, Weapon Melee basic +20 vs. AC; 1d8 + 2 fire damage. [b]Wrathful Ray[/b] (standard; at-will) • Fire, Radiant Ranged 20; +22 vs. Reflex; 2d8 + 8 fire and radiant damage, and the target is knocked prone. [b]Soulscorch[/b] (standard; recharge 5) • Fire, Radiant Area burst 1 within 10; +22 vs. Reflex; 1d10 + 8 fire and radiant damage, and ongoing 5 fire damage (save ends). [b]Soul Mantle[/b] (until bloodied) A mantle of fiery energy protects the angel, giving it a +4 bonus to AC and Reflex defense against ranged attacks (already included in its statistics). Alignment Any [b]Languages[/b] Common, Supernal Skills Arcana +20, Bluff +22, Diplomacy +22 Str 14 (+11) Dex 20 (+14) Wis 19 (+13) Con 16 (+12) Int 22 (+15) Cha 27 (+17) [h2]Lich Eye[/h2] Level 16 Minion ([i]use along with Lich Hand from Open Grave[/i]) Tiny natural animate (undead) XP 350 [b]Aura 1[/b]: Entering or starting in this square inflicts 5 necrotic damage. Initiative +15 [b]Senses[/b] Perception +9; darkvision HP 1; a missed attack never damages a minion. AC 30; Fortitude 26, Reflex 30, Will 26 [b]Immune[/b] disease, poison; [b]Resist[/b] 10 necrotic Speed 2; fly 8 (hover) [b]Death's Gaze[/b] (standard; at-will) • Fear, Psychic Ranged 20; +19 vs. Will; 10 psychic damage and -2 to next attack. Alignment Evil Languages – Str 8 (+7) Dex 25 (+15) Wis 12 (+9) Con 12 (+9) Int 5 (+4) Cha 12 (+9) [h2]Vecna's Vestige[/h2] Level 20 Elite Lurker Medium immortal animate (undead) XP 5,600 Initiative +13 [b]Senses[/b] Perception +18; darkvision [b]Shroud of Night aura 5[/b]: bright light is reduced to dim light, and dim light is reduced to darkness. If the vestige takes radiant damage, the aura is negated until the beginning of its next turn. HP 200; Bloodied 100 AC 32; Fortitude 29, Reflex 30, Will 32 [b]Immune[/b] charm, disease, fear, poison, sleep; [b]Resist[/b] 10 all Saving Throws +2 Speed 4, fly 8 (hover) Action Points 2 [b]Life Drain[/b] (standard; at-will) • Healing, Necrotic Melee basic; +23 vs. Fortitude; 2d6 + 7 necrotic damage, and the vestige regains 15 hit points. [b]Black Tendrils[/b] (standard; at-will) • Force Ranged 10; +21 vs. Will; the target is knocked prone and dazed (save ends). [b]Vecna's Eye[/b] (minor; recharge 5) • Fear, Gaze Close blast 3; +21 vs. Will; the target is pushed 5 squares and takes a -2 penalty to attack rolls (save ends). First Failed Save: dazed, immobilized, and -2 to attack rolls (save ends all). [b]Vecna's Hand[/b] (minor; recharge 5) • Cold, Necrotic Close blast 5; +21 vs. Reflex; 3d6 + 7 cold and necrotic damage, and push 4, and the target is slowed and weakened (save ends). [b]Blink[/b] (minor; recharge 5) The vestige gains insubstantial until the end of its next turn. [b]Dimension Door[/b] (minor; at-will) Teleport 2. Alignment Unaligned [b]Languages[/b] Common, Supernal Skills Insight +20 Str 26 (+17) Dex 21 (+14) Wis 22 (+15) Con 22 (+15) Int 12 (+10) Cha 18 (+13) [/QUOTE]
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