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[Veera] Wanted to share an rpg that pushes taking risks
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<blockquote data-quote="upogsi" data-source="post: 6879129" data-attributes="member: 6845307"><p>So I'm never really sure what the right mix of shameless advertising, information and humble request is, so here goes.</p><p></p><p>Veera RPG has been a side project for some time now, and now that the core seems pretty decent, I wanted to be to share. Hopefully you guys find some of it interesting, or get some value from it!</p><p>I was told that people don't like reading large PDFs, so I've included some of the core rules, and overview of character creation <a href="https://drive.google.com/file/d/0By8-wgwQqUPKR3lEWDdDRXVYTVE/view" target="_blank">HERE</a> and an overview of the damage system <a href="https://drive.google.com/file/d/0By8-wgwQqUPKX3c2RTBUWUp6bnM/view?usp=sharing" target="_blank">HERE</a>. They are also attached below. Each is only a page or two. and I can totally add more if requested. Questions, feedback and criticism is welcome.</p><p></p><p></p><p><strong>The Very Tenative Setting</strong><p style="margin-left: 20px"> Veera is an RPG set in a fantasy world entering the industrial revolution. A world with factories, mad scientists and mages alike. Sentient creatures in this world have a spark, an internal source of magical energy. How they use this differs. Some might use it to cast spells, while others may gain supernaturally good aim, improve their mental skills or channel it into constructs. I hope to incorporate Indian and Chinese myth in addition to the standard European fare. I've always loved the stories and history, from the city of Kaifeng that held 700,000 people over a thousand years ago to the magical realism of Indian TV and movies.</p> <p style="margin-left: 20px">However current material is very mechanics focused, and the setting is tentative and prone to change.</p><p><strong>Goals</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul">System that encourages a great story with tense moments and cinematic action.</li> <li data-xf-list-type="ul">Characters that grow and change as a result of going through hardship and a system that encourages players to keep going, take risks and push their limits, even if taking a rest would be the safe option.</li> <li data-xf-list-type="ul">An accessible game that doesn't take too long to get into while still providing tactical depth. I like crunch, but having to read through pages and pages to make sense of it is overwhelming.</li> <li data-xf-list-type="ul">Enable well rounded characters with diverse play styles. A player that likes negotiating should have as much fun as one that likes swordplay.</li> <li data-xf-list-type="ul">Keep things moving and fast paced. Load for the GM and players should be pretty low.</li> </ul><p><strong></strong></p><p><strong>System Features</strong></p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Resolution: </strong>1d10 and d6 'modifier dice'. White d6 for advantage, red for risk and black for setbacks.</li> <li data-xf-list-type="ul"><strong>Risk and Reward:</strong> Players can push their luck and deal with the consequences later. There is a reverse death spiral, players can try to keep going even after their health or will runs out. Players can also add bonus dice to checks by increasing their chance of cost.</li> <li data-xf-list-type="ul"><strong>Short and sweet character creation:</strong> Relatively narrative character creation that doesn't take forever and is easy to get into.</li> <li data-xf-list-type="ul"><strong>Backstory feeds Mechanics: </strong>Characters can use their motivations to shrug off wounds, or give themselves an extra boost in a clutch situation.</li> <li data-xf-list-type="ul"><strong>Tactical Gameplay:</strong> Character abilities that make choices matter and keep things interesting. While the character creation is narrative, I am aiming for somewhat crunchy gameplay and abilities.</li> </ul></blockquote><p></p>
[QUOTE="upogsi, post: 6879129, member: 6845307"] So I'm never really sure what the right mix of shameless advertising, information and humble request is, so here goes. Veera RPG has been a side project for some time now, and now that the core seems pretty decent, I wanted to be to share. Hopefully you guys find some of it interesting, or get some value from it! I was told that people don't like reading large PDFs, so I've included some of the core rules, and overview of character creation [URL="https://drive.google.com/file/d/0By8-wgwQqUPKR3lEWDdDRXVYTVE/view"]HERE[/URL] and an overview of the damage system [URL="https://drive.google.com/file/d/0By8-wgwQqUPKX3c2RTBUWUp6bnM/view?usp=sharing"]HERE[/URL]. They are also attached below. Each is only a page or two. and I can totally add more if requested. Questions, feedback and criticism is welcome. [B]The Very Tenative Setting[/B][INDENT] Veera is an RPG set in a fantasy world entering the industrial revolution. A world with factories, mad scientists and mages alike. Sentient creatures in this world have a spark, an internal source of magical energy. How they use this differs. Some might use it to cast spells, while others may gain supernaturally good aim, improve their mental skills or channel it into constructs. I hope to incorporate Indian and Chinese myth in addition to the standard European fare. I've always loved the stories and history, from the city of Kaifeng that held 700,000 people over a thousand years ago to the magical realism of Indian TV and movies. However current material is very mechanics focused, and the setting is tentative and prone to change.[/INDENT] [B]Goals[/B] [LIST] [*]System that encourages a great story with tense moments and cinematic action. [*]Characters that grow and change as a result of going through hardship and a system that encourages players to keep going, take risks and push their limits, even if taking a rest would be the safe option. [*]An accessible game that doesn't take too long to get into while still providing tactical depth. I like crunch, but having to read through pages and pages to make sense of it is overwhelming. [*]Enable well rounded characters with diverse play styles. A player that likes negotiating should have as much fun as one that likes swordplay. [*]Keep things moving and fast paced. Load for the GM and players should be pretty low. [/LIST] [B] System Features[/B] [LIST] [*][B]Resolution: [/B]1d10 and d6 'modifier dice'. White d6 for advantage, red for risk and black for setbacks. [*][B]Risk and Reward:[/B] Players can push their luck and deal with the consequences later. There is a reverse death spiral, players can try to keep going even after their health or will runs out. Players can also add bonus dice to checks by increasing their chance of cost. [*][B]Short and sweet character creation:[/B] Relatively narrative character creation that doesn't take forever and is easy to get into. [*][B]Backstory feeds Mechanics: [/B]Characters can use their motivations to shrug off wounds, or give themselves an extra boost in a clutch situation. [*][B]Tactical Gameplay:[/B] Character abilities that make choices matter and keep things interesting. While the character creation is narrative, I am aiming for somewhat crunchy gameplay and abilities. [/LIST] [/QUOTE]
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