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General Tabletop Discussion
*Dungeons & Dragons
Vehicle Spells?
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<blockquote data-quote="jmartkdr2" data-source="post: 7957539" data-attributes="member: 7017304"><p>I assume they just got left off the list because it's unlikely for adventurers to need them, since vehicles are not part of the normal game progression.</p><p></p><p>Some ballpark, gut-instinct ideas:</p><p></p><p>For short-term enchantments, (ie <em>hasting</em> your cart for a quick getaway) I might require an upcasted spell slot, depending on vehicle size (so a cart might be +1 but a ship might be +5 or so).</p><p></p><p>For long-term enchantments (basically making it permanently magical) I wouldn't increase the spell level needed - I would simply up the materials cost. The factor would again depend on the size and probably result is some very big numbers, but hypothetically if you can make <em>boots of speed</em> you can make a <em>carrack of speed</em>. You just need a literal boatload of go-faster leaves (or whatever the material component is). </p><p></p><p>To summon a vehicle via spell, I'd set the minimum at the spell level that allows spells the make buildings that big and allows spells offering equivalent mobility. So to make a magic wagon, you'd need at least that much interior space (rope trick covers that at level 2) and lets you travel at least that fast magically (phantom steed covers the horses at level 3) so I'd make it at least level 3. </p><p> </p><p>(I don't know the designers' reasons, but I do know the best time to add magic vehicles to your game is when you're sick of dealing with overland travel - and that will vary quite a bit from table to table.)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 7957539, member: 7017304"] I assume they just got left off the list because it's unlikely for adventurers to need them, since vehicles are not part of the normal game progression. Some ballpark, gut-instinct ideas: For short-term enchantments, (ie [I]hasting[/I] your cart for a quick getaway) I might require an upcasted spell slot, depending on vehicle size (so a cart might be +1 but a ship might be +5 or so). For long-term enchantments (basically making it permanently magical) I wouldn't increase the spell level needed - I would simply up the materials cost. The factor would again depend on the size and probably result is some very big numbers, but hypothetically if you can make [I]boots of speed[/I] you can make a [I]carrack of speed[/I]. You just need a literal boatload of go-faster leaves (or whatever the material component is). To summon a vehicle via spell, I'd set the minimum at the spell level that allows spells the make buildings that big and allows spells offering equivalent mobility. So to make a magic wagon, you'd need at least that much interior space (rope trick covers that at level 2) and lets you travel at least that fast magically (phantom steed covers the horses at level 3) so I'd make it at least level 3. (I don't know the designers' reasons, but I do know the best time to add magic vehicles to your game is when you're sick of dealing with overland travel - and that will vary quite a bit from table to table.) [/QUOTE]
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