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Vehicles for D&D 5e
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<blockquote data-quote="WilliamBosleyDM" data-source="post: 7948346" data-attributes="member: 7020820"><p>Yeah, it's less complex than the ship rules in Saltmarsh. </p><p></p><p>Basically the vehicle has a regular monster stat block that just has "action stations" instead of actions, and each station takes an action to use by someone on-board. So if it's easy to run a monster as a DM, then it's easy to use these rules. It doesn't change the action economy, either, because the creatures on either side of an encounter are giving up their actions to let the vehicle take its action. So it's easy to add in as a DM.</p><p></p><p>The only complicated bit comes in when you crash, but that's about as complex as grappling, and it doesn't happen all that much.</p><p></p><p>That's all Avernus, so I'm not plugging my own stuff there. The only downside to Avernus is that the only vehicles are "Infernal War Machines" which run on engines that burn souls for fuel, so there's nothing mundane in there for regular play.</p></blockquote><p></p>
[QUOTE="WilliamBosleyDM, post: 7948346, member: 7020820"] Yeah, it's less complex than the ship rules in Saltmarsh. Basically the vehicle has a regular monster stat block that just has "action stations" instead of actions, and each station takes an action to use by someone on-board. So if it's easy to run a monster as a DM, then it's easy to use these rules. It doesn't change the action economy, either, because the creatures on either side of an encounter are giving up their actions to let the vehicle take its action. So it's easy to add in as a DM. The only complicated bit comes in when you crash, but that's about as complex as grappling, and it doesn't happen all that much. That's all Avernus, so I'm not plugging my own stuff there. The only downside to Avernus is that the only vehicles are "Infernal War Machines" which run on engines that burn souls for fuel, so there's nothing mundane in there for regular play. [/QUOTE]
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