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Vehicles, Steeds, and Bears -oh my! (fragile vehicles and powerful PCs mix poorly)
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<blockquote data-quote="I'm A Banana" data-source="post: 6127225" data-attributes="member: 2067"><p>It's mostly an issue of appropriate numbers. And, interestingly, something that a quality like bounded accuracy is likely to fix down the line. </p><p></p><p>In 4e, your mounts or vehicles should have creature stats (even if they have no attacks) at a level equal to the level of the challenge. So, if your adventurers are 23rd level, a ship that you hope to be a challenge for them to overcome should have the defenses and HP of a 23rd level monster.</p><p></p><p>3e's a little tougher to gauge, but the same rule-of-thumb applies. Make sure in 3e to give it saving throws commensurate with it's level to, so you don't just have it disintegrated. </p><p></p><p>4e gives you the option of treating the mounts and vehicles as minions, too, if you want the strategy to make a bit more sense: they may be tough to hit, but hit that horse once, and the knight will be on foot. You might make a bigger structure (like a ship) have every 1-square section serve as a minion, defense-wise, to give a sort of "destructible terrain" feel to it. </p><p></p><p>Et viola! Vehicles and mounts that aren't just push-overs.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6127225, member: 2067"] It's mostly an issue of appropriate numbers. And, interestingly, something that a quality like bounded accuracy is likely to fix down the line. In 4e, your mounts or vehicles should have creature stats (even if they have no attacks) at a level equal to the level of the challenge. So, if your adventurers are 23rd level, a ship that you hope to be a challenge for them to overcome should have the defenses and HP of a 23rd level monster. 3e's a little tougher to gauge, but the same rule-of-thumb applies. Make sure in 3e to give it saving throws commensurate with it's level to, so you don't just have it disintegrated. 4e gives you the option of treating the mounts and vehicles as minions, too, if you want the strategy to make a bit more sense: they may be tough to hit, but hit that horse once, and the knight will be on foot. You might make a bigger structure (like a ship) have every 1-square section serve as a minion, defense-wise, to give a sort of "destructible terrain" feel to it. Et viola! Vehicles and mounts that aren't just push-overs. [/QUOTE]
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Vehicles, Steeds, and Bears -oh my! (fragile vehicles and powerful PCs mix poorly)
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