Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vehicles, Steeds, and Bears -oh my! (fragile vehicles and powerful PCs mix poorly)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6127249" data-attributes="member: 4937"><p>That's odd. I haven't had that problem, or at least not to the extent that you have had. I've had the campaign with the two ships of the line trading cannon fire, and it pretty much works.</p><p></p><p></p><p></p><p>Well, that's possible I suppose. Still a chariot takes 35 damage or more to destroy it. At the level where the PC's are facing a normal warlord in his chariot, that's 35 damage not inflicted on the warlord. At a level where inflicting 35 damage on a chariot is trivial, why would you suppose the warlord has a normal chariot instead of one magically hardened, with magically keen blades on the wheels and perhaps leaving trails of fire (as a wall of fire spell), in its wake?</p><p></p><p></p><p></p><p>A ship-of-the-line? You mean a trans-collosal moving fortress bristling with weapons that overcome AC having literally thousands if not tens of thousand of hit points and a hardness around 20 is scarcely a match for a 3rd edition spell? Even when firing out cannon? Even with hundreds of marines in its fighting tops? Do you have any idea how much damage the broadside of an SOL can inflict on an individual character? If you go straight by the rules its usually a touch attack (in 1e against AC 10), and the average damage if everything hits is usually around 800 h.p.</p><p></p><p>Ok, backing up, I have played this campaign and magic that can start fires (which most 3e fire spells can't) can be a problem. But, we almost immediately realized that any one building something as expensive a SOL in a fantasy setting would include as a moderate additional cost sails and decks modestl magical protection from fire. Ditto with things like 'warp wood', although that one is also offset by the fact that a ship with 500 crewmembers has pretty impressive damage control.</p><p></p><p></p><p></p><p>That can be a problem, though 3e at least specifically addresses it. In earlier editions, it was addressed by things like having a Gold Dragon as a steed (see Dragonlance).</p><p></p><p></p><p></p><p>By providing reasonably good statistics for normal vehicles. A SOL weighs like 1500 tons. It's 160 feet long, nearly that tall, and its protected by an armor belt of interlocking oak planks that is 2' thick and can bounce cannon balls. It's of a scale that transcends the scale most D&D operates in. It's a floating castle. It doesn't have mere hundreds of hit points. A PC might can knock a hole in it, because PC's can do that sorts of things. But it's built to survive having holes knocked in it. The crew knows how to handle things like that. It's got pumps for removing water quickly, carpenters for patching holes, and the crew knows how to plug a hole by lowering temporary patches. Can a group of high level characters storm a castle on their own? Sure. But off all the things in D&D I've ever dealt with, a SOL is pretty high on the list of totally ganks highish level PC's in a head on assualt if you use rules as written. Invisibility for the win maybe, but a broadside of cannon will seriously mess up anything.</p><p></p><p>Maybe you could explain to me exactly what rules issues you are having? I've glanced at the pathfinder vehicle stats and they seem pretty reasonable, but granted the biggest ships in thier rules are about a tenth the weight and size of a third rate SOL (and consequently, the hit points), much less one of the big 100 gunners. </p><p></p><p>The only problem we've had are the general problems that relate to the question, "Are castles still relevant in a world with magic?" The answer is, "Yes, if you assume the builders know about magic and are prepared to deal with it."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6127249, member: 4937"] That's odd. I haven't had that problem, or at least not to the extent that you have had. I've had the campaign with the two ships of the line trading cannon fire, and it pretty much works. Well, that's possible I suppose. Still a chariot takes 35 damage or more to destroy it. At the level where the PC's are facing a normal warlord in his chariot, that's 35 damage not inflicted on the warlord. At a level where inflicting 35 damage on a chariot is trivial, why would you suppose the warlord has a normal chariot instead of one magically hardened, with magically keen blades on the wheels and perhaps leaving trails of fire (as a wall of fire spell), in its wake? A ship-of-the-line? You mean a trans-collosal moving fortress bristling with weapons that overcome AC having literally thousands if not tens of thousand of hit points and a hardness around 20 is scarcely a match for a 3rd edition spell? Even when firing out cannon? Even with hundreds of marines in its fighting tops? Do you have any idea how much damage the broadside of an SOL can inflict on an individual character? If you go straight by the rules its usually a touch attack (in 1e against AC 10), and the average damage if everything hits is usually around 800 h.p. Ok, backing up, I have played this campaign and magic that can start fires (which most 3e fire spells can't) can be a problem. But, we almost immediately realized that any one building something as expensive a SOL in a fantasy setting would include as a moderate additional cost sails and decks modestl magical protection from fire. Ditto with things like 'warp wood', although that one is also offset by the fact that a ship with 500 crewmembers has pretty impressive damage control. That can be a problem, though 3e at least specifically addresses it. In earlier editions, it was addressed by things like having a Gold Dragon as a steed (see Dragonlance). By providing reasonably good statistics for normal vehicles. A SOL weighs like 1500 tons. It's 160 feet long, nearly that tall, and its protected by an armor belt of interlocking oak planks that is 2' thick and can bounce cannon balls. It's of a scale that transcends the scale most D&D operates in. It's a floating castle. It doesn't have mere hundreds of hit points. A PC might can knock a hole in it, because PC's can do that sorts of things. But it's built to survive having holes knocked in it. The crew knows how to handle things like that. It's got pumps for removing water quickly, carpenters for patching holes, and the crew knows how to plug a hole by lowering temporary patches. Can a group of high level characters storm a castle on their own? Sure. But off all the things in D&D I've ever dealt with, a SOL is pretty high on the list of totally ganks highish level PC's in a head on assualt if you use rules as written. Invisibility for the win maybe, but a broadside of cannon will seriously mess up anything. Maybe you could explain to me exactly what rules issues you are having? I've glanced at the pathfinder vehicle stats and they seem pretty reasonable, but granted the biggest ships in thier rules are about a tenth the weight and size of a third rate SOL (and consequently, the hit points), much less one of the big 100 gunners. The only problem we've had are the general problems that relate to the question, "Are castles still relevant in a world with magic?" The answer is, "Yes, if you assume the builders know about magic and are prepared to deal with it." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vehicles, Steeds, and Bears -oh my! (fragile vehicles and powerful PCs mix poorly)
Top