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Story Hour
Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game
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<blockquote data-quote="StalkingBlue" data-source="post: 1532780" data-attributes="member: 645"><p><em>[Game intro for returning PC Keeran and new PC Katrin: ]</em></p><p></p><p>Keeran - You return to Dargham's Folly after months of absence to find some familiar faces, many new and desperate ones, and Captain Bernt as usual in a great hurry to talk to you. </p><p></p><p>Katrin - You're newly arrived in Dargham's Folly and have offered your services to Captain Bernt, who up north has a reputation as a competent fighting man, but seems harrassed and stressed as you meet him. He seems to have forgotten you immediately after your introduction, which was brief and interlaced with barked curses and orders from Bernt to fatigued-looking people appearing and disappearing in his doorway. You haven't seen any group worth latching onto during the three days you've been in camp and out on various patrols, and might be considering considering leaving to drift further south and see whether you can find a more promising spot (surely there must be _someone_ in this forest who'll appreciate your superb fighting skills?), when on the fourth morning you're summoned to Bernt's command hut by a half-grown, hollow-cheeked girl sloshing around in her far-too-big suit of scale mail. </p><p></p><p>As you two step inside, Bernt glances up from his map, looks again as if lost as to why you're here and runs a hand across his eyes. (Keeran - he looks more tired than you've ever seen him, almost hollow. Although that may just be the effect of your having spent months among the always smooth-looking Elves.) </p><p></p><p>"Keeran - condolences on your loss," Bernt says, averts his eyes and hurries on. "Two days ago," he says, "I sent Zana and Jez and two others out into the plains, to ally with a friendly group and set up a surprise greeting for the Legates at a new temple site: here." He stubs a square finger against some hill-shaped squiggles on his old, mouse-nibbled leather map. "Unfortunately, our intelligence appears to have been - incomplete. There are indications that the area is much less safe than expected, indeed that the group I put them in contact with may have been betrayed. They're using the northern route, contact is the cobbler Pug at Saddler's Inn. I need you two to go after our team immediately. You both have horses? Good. Catch up with them, warn them to caution, reinforce them. Obviously, your further course of action will be decided on the spot when you see what the local situation is. Questions?" </p><p></p><p>Already as he speaks those last words he's turning to a hovering pair to archers who look ripe for a bath, some bandages and a long rest, but are evidently getting ready to out again after some newly detected band of orcs in the vicinity of the camp. </p><p></p><p></p><p></p><p>(Both - if you like, work out whether you'd like to have met before, or want this to be your first meeting. You'll have a few days of off-camera travel together to come to know each other before the session begins.) </p><p></p><p>(Keeran - you'll need a horse for this. You can have traded one of your two bows for a light warhorse and military saddle and saddlebags in Heren-Nín. You might also have noticed that the Elves find bartering strange and use a rather abstract and complicated conversion method, by which barter goods are converted into round printed metal pieces and then back to the goods you meant to trade for. Sometimes metal is left over one one side of the bargain - if you like, you can have kept 10gp.)</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1532780, member: 645"] [i][Game intro for returning PC Keeran and new PC Katrin: ][/i] Keeran - You return to Dargham's Folly after months of absence to find some familiar faces, many new and desperate ones, and Captain Bernt as usual in a great hurry to talk to you. Katrin - You're newly arrived in Dargham's Folly and have offered your services to Captain Bernt, who up north has a reputation as a competent fighting man, but seems harrassed and stressed as you meet him. He seems to have forgotten you immediately after your introduction, which was brief and interlaced with barked curses and orders from Bernt to fatigued-looking people appearing and disappearing in his doorway. You haven't seen any group worth latching onto during the three days you've been in camp and out on various patrols, and might be considering considering leaving to drift further south and see whether you can find a more promising spot (surely there must be _someone_ in this forest who'll appreciate your superb fighting skills?), when on the fourth morning you're summoned to Bernt's command hut by a half-grown, hollow-cheeked girl sloshing around in her far-too-big suit of scale mail. As you two step inside, Bernt glances up from his map, looks again as if lost as to why you're here and runs a hand across his eyes. (Keeran - he looks more tired than you've ever seen him, almost hollow. Although that may just be the effect of your having spent months among the always smooth-looking Elves.) "Keeran - condolences on your loss," Bernt says, averts his eyes and hurries on. "Two days ago," he says, "I sent Zana and Jez and two others out into the plains, to ally with a friendly group and set up a surprise greeting for the Legates at a new temple site: here." He stubs a square finger against some hill-shaped squiggles on his old, mouse-nibbled leather map. "Unfortunately, our intelligence appears to have been - incomplete. There are indications that the area is much less safe than expected, indeed that the group I put them in contact with may have been betrayed. They're using the northern route, contact is the cobbler Pug at Saddler's Inn. I need you two to go after our team immediately. You both have horses? Good. Catch up with them, warn them to caution, reinforce them. Obviously, your further course of action will be decided on the spot when you see what the local situation is. Questions?" Already as he speaks those last words he's turning to a hovering pair to archers who look ripe for a bath, some bandages and a long rest, but are evidently getting ready to out again after some newly detected band of orcs in the vicinity of the camp. (Both - if you like, work out whether you'd like to have met before, or want this to be your first meeting. You'll have a few days of off-camera travel together to come to know each other before the session begins.) (Keeran - you'll need a horse for this. You can have traded one of your two bows for a light warhorse and military saddle and saddlebags in Heren-Nín. You might also have noticed that the Elves find bartering strange and use a rather abstract and complicated conversion method, by which barter goods are converted into round printed metal pieces and then back to the goods you meant to trade for. Sometimes metal is left over one one side of the bargain - if you like, you can have kept 10gp.) [/QUOTE]
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