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Vekeshi Excoriant prestige class
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<blockquote data-quote="Andrew Moreton" data-source="post: 7378460" data-attributes="member: 6920268"><p>It depends what you want really.</p><p>Ranger is good if you can pick out a favored enemy you will expect to encounter frequently, if you cannot reliably pick a favored enemy you think will be useful then fighter is better.</p><p>Also important is weather you are using the advanced weapon specialisations from Weapon masters player companion and or armour masters player companion.</p><p>If you primarily want to use sneak attack and skills then only a small dip is a good idea, 16 levels of rogue and 4 levels of figher gives you BAB 16 and 3 bonus feats spend one of them on accomplished sneak attacker and you have only 1 lost sneak attack dice.</p><p></p><p>If you are using the advanced weapon or armour specialisation rules then taking enough fighter levels to get weapon mastery but that cuts into your skills and sneak attack a lot. If you are taking a larger dip into figher and decide not to use armour specialisations then Mutation warrior archetype is good .</p><p></p><p>An NPC in my campaign is taking 3-4 levels of unchained rogue to TWF with Kukri's then 16 levels of Savage technologist Barbarian which boosts dex and at higher levels makes using a gun in TWF effective, which will give my pc's improved melee and also some rogue abilities as the pc's are ranged heavy</p><p></p><p>This is also somewhat dependent on the rest of your party if you are the only melee you will not get many flanks and so sneak attack becomes very poor, if your party is melee heavy then sneak attack is good, also if your party is low on useful skills then more levels of rogue are good because you can cover a lot of skills which can be very important in this AP. My pc's regret that only one of them has decent social skills , as it limits their ability to split up and conduct investigations.</p><p>With your party (I just checked your OP) I would go for something like 13 levels of unchained rogue and 7 of mutation warrior fighter for TWF I would take 3 levels of rogue than 4 of fighter then alternate after that until I had 7 levels of fighter. Bab is 16 at lvl 20 and you will get a lot of attacks.</p><p></p><p>Knifefighter rogue archetype works well with Kukri's as it gives d8 sneak attack, but d4 with most other weapons but that is rarely a problem.</p><p>For RP reasons I would really consider an Eladrin for a Vekeshi mystic probably female, it was my advice to my group not going to explain why as that would be a poiler</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7378460, member: 6920268"] It depends what you want really. Ranger is good if you can pick out a favored enemy you will expect to encounter frequently, if you cannot reliably pick a favored enemy you think will be useful then fighter is better. Also important is weather you are using the advanced weapon specialisations from Weapon masters player companion and or armour masters player companion. If you primarily want to use sneak attack and skills then only a small dip is a good idea, 16 levels of rogue and 4 levels of figher gives you BAB 16 and 3 bonus feats spend one of them on accomplished sneak attacker and you have only 1 lost sneak attack dice. If you are using the advanced weapon or armour specialisation rules then taking enough fighter levels to get weapon mastery but that cuts into your skills and sneak attack a lot. If you are taking a larger dip into figher and decide not to use armour specialisations then Mutation warrior archetype is good . An NPC in my campaign is taking 3-4 levels of unchained rogue to TWF with Kukri's then 16 levels of Savage technologist Barbarian which boosts dex and at higher levels makes using a gun in TWF effective, which will give my pc's improved melee and also some rogue abilities as the pc's are ranged heavy This is also somewhat dependent on the rest of your party if you are the only melee you will not get many flanks and so sneak attack becomes very poor, if your party is melee heavy then sneak attack is good, also if your party is low on useful skills then more levels of rogue are good because you can cover a lot of skills which can be very important in this AP. My pc's regret that only one of them has decent social skills , as it limits their ability to split up and conduct investigations. With your party (I just checked your OP) I would go for something like 13 levels of unchained rogue and 7 of mutation warrior fighter for TWF I would take 3 levels of rogue than 4 of fighter then alternate after that until I had 7 levels of fighter. Bab is 16 at lvl 20 and you will get a lot of attacks. Knifefighter rogue archetype works well with Kukri's as it gives d8 sneak attack, but d4 with most other weapons but that is rarely a problem. For RP reasons I would really consider an Eladrin for a Vekeshi mystic probably female, it was my advice to my group not going to explain why as that would be a poiler [/QUOTE]
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