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Vekeshi Excoriant prestige class
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<blockquote data-quote="Andrew Moreton" data-source="post: 7381597" data-attributes="member: 6920268"><p>I have not spent most of the skill points or 2 alchemical discoveries and have tried to limit my feat choices. But by default I have every published supplement turned on so I find it hard to limit the choices.</p><p></p><p>It gets good sneak attack, and good alchemy , as designed it uses 2 shortswords , could also use daggers for a wider choice of weapons you need to take a level of fighter or similar to get martial weapon proficiency or spend a feat to get proficiency with one weapon.</p><p></p><p>Toughness could be replaced by any other feat , improved critical is a good choice</p><p></p><p><strong>Unnamed Hero</strong></p><p>Human alchemist (vivisectionist) 17/unchained rogue 3 (Pathfinder RPG Advanced Player's Guide 26, 134, Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 20)</p><p>Medium humanoid (human)</p><p><strong>Hero Points </strong>1</p><p><strong>Init </strong>+6; <strong>Senses </strong>Perception +0</p><p>--------------------</p><p><strong>Defense</strong></p><p>--------------------</p><p><strong>AC </strong>16, touch 16, flat-footed 10 (+6 Dex)</p><p><strong>hp </strong>146 (20d8+43)</p><p><strong>Fort </strong>+12, <strong>Ref </strong>+18, <strong>Will </strong>+6</p><p><strong>Defensive Abilities </strong>blade sense +1, evasion; <strong>Immune </strong>poison</p><p>--------------------</p><p><strong>Offense</strong></p><p>--------------------</p><p><strong>Speed </strong>30 ft.</p><p><strong>Special Attacks </strong>sneak attack (unchained) +2d6, sneak attack +9d6 +2 Str damage</p><p><strong>Alchemist (Vivisectionist) Extracts Prepared </strong>(CL 17th; concentration +20)</p><p>--------------------</p><p><strong>Statistics</strong></p><p>--------------------</p><p><strong>Str </strong>11, <strong>Dex </strong>22, <strong>Con </strong>12, <strong>Int </strong>16, <strong>Wis </strong>10, <strong>Cha </strong>10</p><p><strong>Base Atk </strong>+15; <strong>CMB </strong>+15; <strong>CMD </strong>31</p><p><strong>Feats </strong>Brew Potion, Combat Expertise, Double Slice, Greater Two-weapon Fighting, Improved Feint, Improved Two-weapon Feint[UC], Improved Two-weapon Fighting, Shadow Strike[APG], Throw Anything, Toughness, Two-weapon Defense, Two-weapon Feint[UC], Two-weapon Fighting, Weapon Finesse</p><p><strong>Skills </strong>Acrobatics +29, Stealth +29</p><p><strong>Languages </strong>Common, Primordial</p><p><strong>SQ </strong>alchemy (alchemy crafting +17), discoveries (crippling strike, eternal potion, extend potion, grand mutagen, greater mutagen, infusion), hero points, hidden blade, mutagen (+8/+6/+4/-2, +6 natural armor, 17 hours), poison use, prestige unseen court, prestige-flint, prestige-risur, rogue talent (firearm training[UC]), swift alchemy, torturous transformation</p><p>--------------------</p><p><strong>Special Abilities</strong></p><p>--------------------</p><p><strong>Alchemy +17 (Su)</strong> +17 to Craft (Alchemy) to create alchemical items, can Id potions by touch.</p><p><strong>Blade Sense +1 (Ex)</strong> +1 dodge bonus to AC vs. attacks made against you with light blades.</p><p><strong>Combat Expertise +/-4</strong> Bonus to AC in exchange for an equal penalty to attack.</p><p><strong>Crippling Strike (Ex)</strong> Your sneak attacks do 2 points of Strength damage.</p><p><strong>Eternal Potion (Su)</strong> Make extended potion permanent.</p><p><strong>Evasion (Ex)</strong> If succeed on Reflex save for half dam, take none instead.</p><p><strong>Extend Potion (3/day)</strong> Cause any non-instantaneous potion to have 2x duration.</p><p><strong>Grand Mutagen (Su)</strong> +6 nat AC, +8/+6/+4 to physical attributes, -2 to mental attributes</p><p><strong>Greater Mutagen (Su)</strong> +4 nat AC, +6/+4 on two physical attributes, -2 on two mental attributes.</p><p><strong>Hero Points</strong> Hero Points can be spent at any time to grant a variety of bonuses.</p><p><strong>Hidden Blade +1</strong> +1 bonus on Sleight of Hand checks to conceal a light blade.</p><p><strong>Immunity to Poison</strong> You are immune to poison.</p><p><strong>Improved Feint</strong> You can make a Bluff check to feint in combat as a move action.</p><p><strong>Improved Two-Weapon Feint</strong> Make a Bluff check instead of your first attack</p><p><strong>Infusion</strong> Create an extract can be used by anyone but takes up a slot until used.</p><p><strong>Persistent Mutagen (DC 21) (Su)</strong> Mutagen adds +8/+6/+4/-2 to physical/mental attributes, and +6 nat. armor for 17 hours.</p><p><strong>Poison Use</strong> You do not risk poisoning yourself accidentally while poisoning a weapon.</p><p><strong>Prestige (Flint): 0</strong> Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t</p><p><strong>Prestige (Risur): 0</strong> Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t</p><p><strong>Prestige (Unseen): 0</strong> Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t</p><p><strong>Shadow Strike</strong> You can deal precision damage against targets with some concealment.</p><p><strong>Sneak Attack (Unchained) +2d8/+2d4</strong> +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.</p><p><strong>Sneak Attack +9d8/+9d4</strong> +9d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.</p><p><strong>Swift Alchemy (Ex)</strong> Construct alchemical items in half the normal time.</p><p><strong>Throw Anything</strong> Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.</p><p><strong>Torturous Transformation</strong> At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as p</p><p><strong>Two-Weapon Defense</strong> +1 to AC while wielding 2 weapons. +2 when doing so defensively.</p><p><strong>Two-Weapon Feint</strong> Forgo first melee attack to feint</p><p></p><p>Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at <a href="http://www.wolflair.com" target="_blank">http://www.wolflair.com</a></p><p>Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7381597, member: 6920268"] I have not spent most of the skill points or 2 alchemical discoveries and have tried to limit my feat choices. But by default I have every published supplement turned on so I find it hard to limit the choices. It gets good sneak attack, and good alchemy , as designed it uses 2 shortswords , could also use daggers for a wider choice of weapons you need to take a level of fighter or similar to get martial weapon proficiency or spend a feat to get proficiency with one weapon. Toughness could be replaced by any other feat , improved critical is a good choice [b]Unnamed Hero[/b] Human alchemist (vivisectionist) 17/unchained rogue 3 (Pathfinder RPG Advanced Player's Guide 26, 134, Pathfinder RPG Ultimate Combat 72, Pathfinder RPG Ultimate Magic 20, Pathfinder Unchained 20) Medium humanoid (human) [b]Hero Points [/b]1 [b]Init [/b]+6; [b]Senses [/b]Perception +0 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]16, touch 16, flat-footed 10 (+6 Dex) [b]hp [/b]146 (20d8+43) [b]Fort [/b]+12, [b]Ref [/b]+18, [b]Will [/b]+6 [b]Defensive Abilities [/b]blade sense +1, evasion; [b]Immune [/b]poison -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Special Attacks [/b]sneak attack (unchained) +2d6, sneak attack +9d6 +2 Str damage [b]Alchemist (Vivisectionist) Extracts Prepared [/b](CL 17th; concentration +20) -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]11, [b]Dex [/b]22, [b]Con [/b]12, [b]Int [/b]16, [b]Wis [/b]10, [b]Cha [/b]10 [b]Base Atk [/b]+15; [b]CMB [/b]+15; [b]CMD [/b]31 [b]Feats [/b]Brew Potion, Combat Expertise, Double Slice, Greater Two-weapon Fighting, Improved Feint, Improved Two-weapon Feint[UC], Improved Two-weapon Fighting, Shadow Strike[APG], Throw Anything, Toughness, Two-weapon Defense, Two-weapon Feint[UC], Two-weapon Fighting, Weapon Finesse [b]Skills [/b]Acrobatics +29, Stealth +29 [b]Languages [/b]Common, Primordial [b]SQ [/b]alchemy (alchemy crafting +17), discoveries (crippling strike, eternal potion, extend potion, grand mutagen, greater mutagen, infusion), hero points, hidden blade, mutagen (+8/+6/+4/-2, +6 natural armor, 17 hours), poison use, prestige unseen court, prestige-flint, prestige-risur, rogue talent (firearm training[UC]), swift alchemy, torturous transformation -------------------- [b]Special Abilities[/b] -------------------- [b]Alchemy +17 (Su)[/b] +17 to Craft (Alchemy) to create alchemical items, can Id potions by touch. [b]Blade Sense +1 (Ex)[/b] +1 dodge bonus to AC vs. attacks made against you with light blades. [b]Combat Expertise +/-4[/b] Bonus to AC in exchange for an equal penalty to attack. [b]Crippling Strike (Ex)[/b] Your sneak attacks do 2 points of Strength damage. [b]Eternal Potion (Su)[/b] Make extended potion permanent. [b]Evasion (Ex)[/b] If succeed on Reflex save for half dam, take none instead. [b]Extend Potion (3/day)[/b] Cause any non-instantaneous potion to have 2x duration. [b]Grand Mutagen (Su)[/b] +6 nat AC, +8/+6/+4 to physical attributes, -2 to mental attributes [b]Greater Mutagen (Su)[/b] +4 nat AC, +6/+4 on two physical attributes, -2 on two mental attributes. [b]Hero Points[/b] Hero Points can be spent at any time to grant a variety of bonuses. [b]Hidden Blade +1[/b] +1 bonus on Sleight of Hand checks to conceal a light blade. [b]Immunity to Poison[/b] You are immune to poison. [b]Improved Feint[/b] You can make a Bluff check to feint in combat as a move action. [b]Improved Two-Weapon Feint[/b] Make a Bluff check instead of your first attack [b]Infusion[/b] Create an extract can be used by anyone but takes up a slot until used. [b]Persistent Mutagen (DC 21) (Su)[/b] Mutagen adds +8/+6/+4/-2 to physical/mental attributes, and +6 nat. armor for 17 hours. [b]Poison Use[/b] You do not risk poisoning yourself accidentally while poisoning a weapon. [b]Prestige (Flint): 0[/b] Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t [b]Prestige (Risur): 0[/b] Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t [b]Prestige (Unseen): 0[/b] Most fantasy adventurers are “free agents,” with no boss but themselves, usually out on the edge of civilization with few allies they can call on in a pinch. In Zeitgeist, though, you and your fellow PCs may want to call in favors from the RHC, t [b]Shadow Strike[/b] You can deal precision damage against targets with some concealment. [b]Sneak Attack (Unchained) +2d8/+2d4[/b] +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed. [b]Sneak Attack +9d8/+9d4[/b] +9d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed. [b]Swift Alchemy (Ex)[/b] Construct alchemical items in half the normal time. [b]Throw Anything[/b] Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons. [b]Torturous Transformation[/b] At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract. When he uses this extract, he injects it into an animal as part of a 2-hour surgical procedure. By using multiple doses of this extract as p [b]Two-Weapon Defense[/b] +1 to AC while wielding 2 weapons. +2 when doing so defensively. [b]Two-Weapon Feint[/b] Forgo first melee attack to feint Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at [url]http://www.wolflair.com[/url] Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license. [/QUOTE]
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