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Vekeshi Excoriant prestige class
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<blockquote data-quote="Antonio Di Benedetto" data-source="post: 7395875" data-attributes="member: 6945399"><p>Well, i actually change my mind and think I'm not gonna use guns anymore, as I realized that probably I can do the same with a straight rogue and daggers. I actually was thinking a knife master scout (both archetype) with feinting or debuffer with intimidate. The builds i thought start from this:</p><p></p><p>1) TWF + Weapon focus (daggers) + skill focus (acrob?)</p><p>2) </p><p>3) improved initiative </p><p>4) slow reactions</p><p>5) Opening volley </p><p>6) offensive defense + bonus talent (1/6 talent point for lv) combat expertise</p><p>7)two weapon feint (or its better just improved feint? In the practice, for a TWF, looks very similar, I dont get the difference maybe, except one is prereq for greater feint)</p><p>8) combat trick: ITWF</p><p>9) ITWfeint (or greater feint) </p><p>10) entanglements of blades</p><p>11) whatever</p><p>12) crippling strike</p><p></p><p>The idea is done throw daggers in the first round, charge with +6, than I can feint, charge someone else, or move for throw again and get my +6 back. Soon im gonnaa post also the debuffer, thanks really for your help and I'm sorry for change my mind but it's too much complicated to play with guns for me. <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" /></p></blockquote><p></p>
[QUOTE="Antonio Di Benedetto, post: 7395875, member: 6945399"] Well, i actually change my mind and think I'm not gonna use guns anymore, as I realized that probably I can do the same with a straight rogue and daggers. I actually was thinking a knife master scout (both archetype) with feinting or debuffer with intimidate. The builds i thought start from this: 1) TWF + Weapon focus (daggers) + skill focus (acrob?) 2) 3) improved initiative 4) slow reactions 5) Opening volley 6) offensive defense + bonus talent (1/6 talent point for lv) combat expertise 7)two weapon feint (or its better just improved feint? In the practice, for a TWF, looks very similar, I dont get the difference maybe, except one is prereq for greater feint) 8) combat trick: ITWF 9) ITWfeint (or greater feint) 10) entanglements of blades 11) whatever 12) crippling strike The idea is done throw daggers in the first round, charge with +6, than I can feint, charge someone else, or move for throw again and get my +6 back. Soon im gonnaa post also the debuffer, thanks really for your help and I'm sorry for change my mind but it's too much complicated to play with guns for me. 😅 [/QUOTE]
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