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Velbrik's Stutterstep
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<blockquote data-quote="WizWrm" data-source="post: 1161848" data-attributes="member: 13568"><p>This is a spell I designed for my character in Living EN World. Since it deals with sticky rules issues and it's not particularly convenient to playtest, garyh suggested that I post it for community judgement. Does it seem too powerful, or not quite up to par? I tried to make it about equivalent to <em>expeditious retreat</em> of the same level. It's designed for a versatile support fighter; Sor/Wiz get it because by definition those classes receive almost every arcane spell, but they have it at a higher level because the spell doesn't fit the class archetype quite as well.</p><p></p><p>Any comments at all are welcome; if the wording or any other aspect of the spell is confusing, I'll be happy to clarify.</p><p></p><p><strong>Velbrik's Stutterstep</strong></p><p><em>Illusion (Shadow)</em></p><p><strong>Level</strong>: Brd 1, Sor/Wiz 2</p><p><strong>Components</strong>: V,S</p><p><strong>Casting Time</strong>: 1 standard action</p><p><strong>Range</strong>: Personal</p><p><strong>Target</strong>: You</p><p><strong>Duration</strong>: 1 round/level (D)</p><p></p><p>This spell allows you to smoothly step back and forth between the Material Plane and the Plane of Shadow. Whenever you take a move action, up to half of the movement, as determined by the caster, may be taken on the Plane of Shadow. You cannot be affected while you are 'phased out,' but you must begin and end your turn in the Material Plane, so this spell does not allow you to avoid attacks or ongoing effects. For example, if you move a total of thirty feet, you may move up to fifteen feet, or three squares, while phased out, and therefore you are not subject to attacks of opportunity you would incur by passing through those squares. However, the first and last five feet of movement must be taken on the Material Plane, so you would still be subject to an attack of opportunity for moving out of a creature's threatened area, if applicable. This spell does not grant surprise or deny creatures their dodge or Dexterity bonus to AC. You may not move anywhere you could not move normally, with the exception that you may move through a square occupied by another creature while on the Plane of Shadow.</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1161848, member: 13568"] This is a spell I designed for my character in Living EN World. Since it deals with sticky rules issues and it's not particularly convenient to playtest, garyh suggested that I post it for community judgement. Does it seem too powerful, or not quite up to par? I tried to make it about equivalent to [i]expeditious retreat[/i] of the same level. It's designed for a versatile support fighter; Sor/Wiz get it because by definition those classes receive almost every arcane spell, but they have it at a higher level because the spell doesn't fit the class archetype quite as well. Any comments at all are welcome; if the wording or any other aspect of the spell is confusing, I'll be happy to clarify. [b]Velbrik's Stutterstep[/b] [i]Illusion (Shadow)[/i] [b]Level[/b]: Brd 1, Sor/Wiz 2 [b]Components[/b]: V,S [b]Casting Time[/b]: 1 standard action [b]Range[/b]: Personal [b]Target[/b]: You [b]Duration[/b]: 1 round/level (D) This spell allows you to smoothly step back and forth between the Material Plane and the Plane of Shadow. Whenever you take a move action, up to half of the movement, as determined by the caster, may be taken on the Plane of Shadow. You cannot be affected while you are 'phased out,' but you must begin and end your turn in the Material Plane, so this spell does not allow you to avoid attacks or ongoing effects. For example, if you move a total of thirty feet, you may move up to fifteen feet, or three squares, while phased out, and therefore you are not subject to attacks of opportunity you would incur by passing through those squares. However, the first and last five feet of movement must be taken on the Material Plane, so you would still be subject to an attack of opportunity for moving out of a creature's threatened area, if applicable. This spell does not grant surprise or deny creatures their dodge or Dexterity bonus to AC. You may not move anywhere you could not move normally, with the exception that you may move through a square occupied by another creature while on the Plane of Shadow. [/QUOTE]
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