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Velbrik's Stutterstep
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<blockquote data-quote="WizWrm" data-source="post: 1163501" data-attributes="member: 13568"><p>Hm. I'm not sure that there's really any special advantage to be able to attack immediately after you move, though, rather than being forced to attack before. The caster isn't able to do anything he can't without just a normal move; he's just avoiding some potential AoOs in the middle section of it. So it's not a free spring attack or an easy way to hit-and-run; since you still take AoOs from any creature you had previously been in melee with.</p><p></p><p>Plus, the movement might (and probably will) be part of a charge - is the attack that follows a charge 'acting after your move action'? If that's true, the only legal combination would be standard action/move action, in that order. That severely limits the caster's options, and usually will mean the caster gains no real benefit from the spell, since he could take a double-move in a long path around creatures (and get to make a full attack on his next turn) to avoid AoOs rather than going through their midst and having to sacrifice a standard action anyway once he arrives, making a net gain of zero with the <em>stutterstep</em>. If the caster has a way to affect the creature at range with a standard action before moving, that means there's really no reason to use the spell to close in, since he can already do what he needs to. Or, is it okay to charge using the spell, which means that you <em>are</em> allowed to attack afterwards, you just have to charge everything if you want to attack after completing the move action? That would plainly circumvent the attack-then-move only restriction.</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1163501, member: 13568"] Hm. I'm not sure that there's really any special advantage to be able to attack immediately after you move, though, rather than being forced to attack before. The caster isn't able to do anything he can't without just a normal move; he's just avoiding some potential AoOs in the middle section of it. So it's not a free spring attack or an easy way to hit-and-run; since you still take AoOs from any creature you had previously been in melee with. Plus, the movement might (and probably will) be part of a charge - is the attack that follows a charge 'acting after your move action'? If that's true, the only legal combination would be standard action/move action, in that order. That severely limits the caster's options, and usually will mean the caster gains no real benefit from the spell, since he could take a double-move in a long path around creatures (and get to make a full attack on his next turn) to avoid AoOs rather than going through their midst and having to sacrifice a standard action anyway once he arrives, making a net gain of zero with the [i]stutterstep[/i]. If the caster has a way to affect the creature at range with a standard action before moving, that means there's really no reason to use the spell to close in, since he can already do what he needs to. Or, is it okay to charge using the spell, which means that you [i]are[/i] allowed to attack afterwards, you just have to charge everything if you want to attack after completing the move action? That would plainly circumvent the attack-then-move only restriction. [/QUOTE]
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