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<blockquote data-quote="Benjamin Olson" data-source="post: 8058430" data-attributes="member: 6988941"><p>Splitting an ASI to add 1 to an even stat so that you can bump it up later is basically never a satisfying course of action unless maybe there is a half feat for that stat you are super excited about getting later. There are no +1 con items in 5e D&D as far as I know. Obviously your DM may throw whatever they want in, and if they are a player from editions that had such things in droves it wouldn't be unusual, but it's not something you should expect or reasonably hope for unless you know that is the case. 5e D&D is not big on stat boost items.</p><p></p><p>I would personally usually put off GWM. If you take it at level 4 with only a 17 Strength than you only have a +5 to hit (+6 at level 5). Maybe you'll have a magic weapon to get you up to +7 at level 5. With those stats you are not hitting things very often with a -5 to hit. Against 1 enemy per short rest you'll get advantage, will thus actually hit them with +10 damage attacks, and it will be awesome. If nova is really what makes you happy, maybe that makes level 4 GWM worth it. Personally I find constantly not hitting things really frustrating, and would put off GWM until level 8, unless I was a Barbarian who could reckless every attack.</p><p></p><p>That said, I'd just play it by ear. If your group tends to have a short adventuring day the vow of enmity will be a bigger factor. If you are using flanking rules, have someone constantly giving the help action, or otherwise find yourself often attacking with advantage then GWM at four looks like a better idea. Constantly rolling with advantage also increases the likelihood of criting and thus getting your bonus action attack. My vote is wait and see.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8058430, member: 6988941"] Splitting an ASI to add 1 to an even stat so that you can bump it up later is basically never a satisfying course of action unless maybe there is a half feat for that stat you are super excited about getting later. There are no +1 con items in 5e D&D as far as I know. Obviously your DM may throw whatever they want in, and if they are a player from editions that had such things in droves it wouldn't be unusual, but it's not something you should expect or reasonably hope for unless you know that is the case. 5e D&D is not big on stat boost items. I would personally usually put off GWM. If you take it at level 4 with only a 17 Strength than you only have a +5 to hit (+6 at level 5). Maybe you'll have a magic weapon to get you up to +7 at level 5. With those stats you are not hitting things very often with a -5 to hit. Against 1 enemy per short rest you'll get advantage, will thus actually hit them with +10 damage attacks, and it will be awesome. If nova is really what makes you happy, maybe that makes level 4 GWM worth it. Personally I find constantly not hitting things really frustrating, and would put off GWM until level 8, unless I was a Barbarian who could reckless every attack. That said, I'd just play it by ear. If your group tends to have a short adventuring day the vow of enmity will be a bigger factor. If you are using flanking rules, have someone constantly giving the help action, or otherwise find yourself often attacking with advantage then GWM at four looks like a better idea. Constantly rolling with advantage also increases the likelihood of criting and thus getting your bonus action attack. My vote is wait and see. [/QUOTE]
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