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General Tabletop Discussion
Character Builds & Optimization
Vengeance Paladin/Hexblade help
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<blockquote data-quote="Lt. Bran Wulfram" data-source="post: 8275968" data-attributes="member: 7030820"><p>I would recommend getting Hexblade to a 3 minimum or 5 maximum, then just get Paladin levels the rest of the way. You get more smites, you’re not as MAD without sacrificing martial abilities AND even your dump stat has a +4 chance to save. If you manage to cap Cha early, Polearm Master will give you a d4 bludgeoning bonus action attack with a glaive/halberd which you can still use both Divine and Eldritch Smites with and Booming Blade is a good way to get all the damage you need to stacking those smites and Hexblade’s Curse. Sentinel will keep your opponents in front if you and Tough nets you some extra HP. Great Weapon Fighting should be best with polearms and if you get the crits off with Hexblade’s Curse, Great Weapon Master is an extra d10 to hit with. With Booming Blade, Divine Smite, Improved Divine Smite, Eldritch Smite and Hexblade’s Curse, that should be 2d10 slashing+8d8 thunder+10d6 radiant (or 12d6 agaibst dragons, fiends and undead) on a single hit, that’s a lot of damage. If you would go Scourge Aasimar instead, you can get even more radiant damage and if you break your Oath, that’s even more additional weapon damage. I’m sorry if it’s a bit too min/max munchkin of me to do so but it’s how I build characters.</p></blockquote><p></p>
[QUOTE="Lt. Bran Wulfram, post: 8275968, member: 7030820"] I would recommend getting Hexblade to a 3 minimum or 5 maximum, then just get Paladin levels the rest of the way. You get more smites, you’re not as MAD without sacrificing martial abilities AND even your dump stat has a +4 chance to save. If you manage to cap Cha early, Polearm Master will give you a d4 bludgeoning bonus action attack with a glaive/halberd which you can still use both Divine and Eldritch Smites with and Booming Blade is a good way to get all the damage you need to stacking those smites and Hexblade’s Curse. Sentinel will keep your opponents in front if you and Tough nets you some extra HP. Great Weapon Fighting should be best with polearms and if you get the crits off with Hexblade’s Curse, Great Weapon Master is an extra d10 to hit with. With Booming Blade, Divine Smite, Improved Divine Smite, Eldritch Smite and Hexblade’s Curse, that should be 2d10 slashing+8d8 thunder+10d6 radiant (or 12d6 agaibst dragons, fiends and undead) on a single hit, that’s a lot of damage. If you would go Scourge Aasimar instead, you can get even more radiant damage and if you break your Oath, that’s even more additional weapon damage. I’m sorry if it’s a bit too min/max munchkin of me to do so but it’s how I build characters. [/QUOTE]
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