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*Pathfinder & Starfinder
Vengeful Parry trick?
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 5052366" data-attributes="member: 39867"><p>I have a Sorcerer in the party I DM for who does stuff like this. Not too bad, a little strong, but not overpowering (since he is made of tinfoil and balsa wood).</p><p></p><p>The way I read this power is: (with the key points in [brackets])</p><p>1. Hit 'em</p><p>2. Then shift [up to] 1 square. (Since you can always shift less)</p><p>3. Then, slide them [Up to] 2 squares, but they must end [any slide] adjacent to you. (Because you can always forced-move some one less, and the way the sentence structure leads me to belive is that the 'end adjacent' clause applies to how any slide must end, not how the entire power must end. </p><p></p><p>Since working any other way should require the power to call out: "Hey, the rules work differently here" but it doesn't.</p><p></p><p>I would say this power is strong, but not obscenely so, as ranged attacks, long-reach attacks, and big area attacks can avoid the issue here. As long as the avenger ends their interrupt within the range/area of the power, it should still continue as normal, but if they end outside, the avenger should be safe, otherwise it means my frost-giants are all 'Mr. Fantastic' and should have grown '11-square-long stretchy-arms' for attacking my interrupt-teleporting sorcerer... Which seems wrong to me. Funny, but wrong.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 5052366, member: 39867"] I have a Sorcerer in the party I DM for who does stuff like this. Not too bad, a little strong, but not overpowering (since he is made of tinfoil and balsa wood). The way I read this power is: (with the key points in [brackets]) 1. Hit 'em 2. Then shift [up to] 1 square. (Since you can always shift less) 3. Then, slide them [Up to] 2 squares, but they must end [any slide] adjacent to you. (Because you can always forced-move some one less, and the way the sentence structure leads me to belive is that the 'end adjacent' clause applies to how any slide must end, not how the entire power must end. Since working any other way should require the power to call out: "Hey, the rules work differently here" but it doesn't. I would say this power is strong, but not obscenely so, as ranged attacks, long-reach attacks, and big area attacks can avoid the issue here. As long as the avenger ends their interrupt within the range/area of the power, it should still continue as normal, but if they end outside, the avenger should be safe, otherwise it means my frost-giants are all 'Mr. Fantastic' and should have grown '11-square-long stretchy-arms' for attacking my interrupt-teleporting sorcerer... Which seems wrong to me. Funny, but wrong. [/QUOTE]
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Vengeful Parry trick?
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