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Vengeful Parry trick?
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<blockquote data-quote="DracoSuave" data-source="post: 5054473" data-attributes="member: 71571"><p>PHB 1 powers are not worded using the same templating as PHB 2 powers. Not really an apt comparison... see below.</p><p></p><p></p><p></p><p>Come and Get It predates PHB2 where the 'you don't have to pull to a specific destination' is given as a game rule. So, it needed the text in order to be clear by that ruleset. Now that rule is in play, and such text is no longer necessary; in fact 'Slide x squares to y destination' is the current standard templating, as the number of squares prevents a slide that covers the entire battlefield.</p><p></p><p></p><p></p><p>I seem to recall that there are powers that have an involuntary element to their shift/forced movements, however those are so absolutely rare (I think I remember one at most) that no specific templating is required for it. The general rule covers it just fine, and the exceptions are so rare that spelling out the mandatory nature of the movement in the power itself is no loss of elegance or simplicity.</p><p></p><p>They don't need to add 'May' and 'Must' templating to cover a singular exception that I'm not even sure even truly exists. What's the point of 'Exception based design' if you have to retemplate everything just so that exceptions don't need to exist?</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5054473, member: 71571"] PHB 1 powers are not worded using the same templating as PHB 2 powers. Not really an apt comparison... see below. Come and Get It predates PHB2 where the 'you don't have to pull to a specific destination' is given as a game rule. So, it needed the text in order to be clear by that ruleset. Now that rule is in play, and such text is no longer necessary; in fact 'Slide x squares to y destination' is the current standard templating, as the number of squares prevents a slide that covers the entire battlefield. I seem to recall that there are powers that have an involuntary element to their shift/forced movements, however those are so absolutely rare (I think I remember one at most) that no specific templating is required for it. The general rule covers it just fine, and the exceptions are so rare that spelling out the mandatory nature of the movement in the power itself is no loss of elegance or simplicity. They don't need to add 'May' and 'Must' templating to cover a singular exception that I'm not even sure even truly exists. What's the point of 'Exception based design' if you have to retemplate everything just so that exceptions don't need to exist? [/QUOTE]
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