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Venger
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<blockquote data-quote="DnDChick" data-source="post: 1757388" data-attributes="member: 54"><p>Here is the stat block I made for Venger:</p><p></p><p>Venger, Male Half-Fiend Human Sor18: CR 21; M Outsider [Native]; HD 18d4+54; hp 100; Init +3; Spd 30 ft., fly 30 ft. (average); AC 21 (+3 Dex, +1 natural, +7 leather armor), touch 13, flat-footed 18; BAB/Grap +9/+11; Atk +11 melee (1d4+2, claw); Full Atk +11 melee (1d4+2 [x2], claws), +6 melee (1d6+1, bite); SA smite good (1/day, +18 damage vs. good opponent), spell-like abilities; SQ darkvision (60 ft.), DR (10/magic), immunity (poison), resistances (acid, cold, electricity, and fire 10); SR 28; AL LE; SV Fort +9, Ref +8, Will +14; Str 14, Dex 15, Con 16, Int 15, Wis 12, Cha 21.</p><p>Skills: Bluff +18, Concentration +24, Craft (alchemy) +13, Diplomacy +7, Intimidate +9, Knowledge (arcana) +23, Knowledge (the Realm) +12, Spellcraft +25, Spot +3; Feats: Combat Casting, Dodge, Empower Spell, Eschew Materials, Iron Will, Heighten Spell, Maximize Spell, Spell Penetration.</p><p>SA—Spell-Like Abilities (Sp): 3/day—darkness, poison, unholy aura; 1/day—blasphemy, contagion, desecrate, horrid wilting, summon monster IX (fiends only), unholy blight, unhallow.</p><p>Arcane Spells Per Day (6/8/7/7/7/7/6/6/5/3; save DC 15 + spell level).</p><p>Arcane Spells Known (9/5/5/4/4/4/3/3/2/1).</p><p>Possessions: Leather armor +5.</p><p></p><p>You are all, of course, free to disagree with this stat block in any way you see fit. lol</p><p></p><p>I didn't select his spells known, since I felt that it would be easier for a DM to customize him that way. Give him whatever spells you want or need him to have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for his backstory, someone already mentioned the Requiem story, which is fairly easy to find with a Google-search.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 1757388, member: 54"] Here is the stat block I made for Venger: Venger, Male Half-Fiend Human Sor18: CR 21; M Outsider [Native]; HD 18d4+54; hp 100; Init +3; Spd 30 ft., fly 30 ft. (average); AC 21 (+3 Dex, +1 natural, +7 leather armor), touch 13, flat-footed 18; BAB/Grap +9/+11; Atk +11 melee (1d4+2, claw); Full Atk +11 melee (1d4+2 [x2], claws), +6 melee (1d6+1, bite); SA smite good (1/day, +18 damage vs. good opponent), spell-like abilities; SQ darkvision (60 ft.), DR (10/magic), immunity (poison), resistances (acid, cold, electricity, and fire 10); SR 28; AL LE; SV Fort +9, Ref +8, Will +14; Str 14, Dex 15, Con 16, Int 15, Wis 12, Cha 21. Skills: Bluff +18, Concentration +24, Craft (alchemy) +13, Diplomacy +7, Intimidate +9, Knowledge (arcana) +23, Knowledge (the Realm) +12, Spellcraft +25, Spot +3; Feats: Combat Casting, Dodge, Empower Spell, Eschew Materials, Iron Will, Heighten Spell, Maximize Spell, Spell Penetration. SA—Spell-Like Abilities (Sp): 3/day—darkness, poison, unholy aura; 1/day—blasphemy, contagion, desecrate, horrid wilting, summon monster IX (fiends only), unholy blight, unhallow. Arcane Spells Per Day (6/8/7/7/7/7/6/6/5/3; save DC 15 + spell level). Arcane Spells Known (9/5/5/4/4/4/3/3/2/1). Possessions: Leather armor +5. You are all, of course, free to disagree with this stat block in any way you see fit. lol I didn't select his spells known, since I felt that it would be easier for a DM to customize him that way. Give him whatever spells you want or need him to have. :) As for his backstory, someone already mentioned the Requiem story, which is fairly easy to find with a Google-search. [/QUOTE]
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