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<blockquote data-quote="Olgar Shiverstone" data-source="post: 467394" data-attributes="member: 5868"><p><strong>Over 100% casualties?</strong></p><p></p><p>A note on casualty figures:</p><p></p><p>One casualty is one soldier killed, wounded, or missing.</p><p></p><p>It is possible for a soldier to be wounded, treated, returned to duty, and wounded again, and thus count as two casualties.</p><p></p><p>Casualty rates are calculated against unit base strength, not base strength plus reinforcements. So a 600 man unit that takes 200 casualties in each of three battles, but through replacement is returned to full strength before each battles, has taken 100% casualties.</p><p></p><p>Interestingly, because of learning rates in combat, it tends to be the newest soldiers that become casualties -- so for example in the example above, the unit could still have 50% of its original members despite having taken 100% casualties, since most of the subsequent casualties come from replacements.</p><p></p><p>We now return to the discussion of Roman tactics, where I vote for:</p><p></p><p>- Reach weapons,</p><p>- Tower shields,</p><p>- Siege Engines, </p><p>- Illusionary units, and</p><p>- Lots of readied dispel magics</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 467394, member: 5868"] [b]Over 100% casualties?[/b] A note on casualty figures: One casualty is one soldier killed, wounded, or missing. It is possible for a soldier to be wounded, treated, returned to duty, and wounded again, and thus count as two casualties. Casualty rates are calculated against unit base strength, not base strength plus reinforcements. So a 600 man unit that takes 200 casualties in each of three battles, but through replacement is returned to full strength before each battles, has taken 100% casualties. Interestingly, because of learning rates in combat, it tends to be the newest soldiers that become casualties -- so for example in the example above, the unit could still have 50% of its original members despite having taken 100% casualties, since most of the subsequent casualties come from replacements. We now return to the discussion of Roman tactics, where I vote for: - Reach weapons, - Tower shields, - Siege Engines, - Illusionary units, and - Lots of readied dispel magics [/QUOTE]
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