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[Venting] I feel a bit dirty...
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<blockquote data-quote="Arkhandus" data-source="post: 3462997" data-attributes="member: 13966"><p>Yeah, I agree that those three concepts are pretty integral to D&D being D&D....</p><p></p><p>But I have no compunctions against ranting about how much more D&Dish D&D should become. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>In these regards though, in short......</p><p></p><p>Alignment should become more integral and influential, and better defined. Combining allegiances and 'priorities' or 'strengths' for each alignment/allegiance component would be just dandy. If it has no game mechanical importance, than it really becomes superfluous and wasted space; thus it should remain mechanically important, and in fact moreso than it currently is.</p><p></p><p>Vancian magic is good and neat, and shouldn't be ditched; on the other hand, casters should have fewer spell slots rather than the dozens they currently get at upper levels. Mana/spell points should not be an element of D&D, not for magic; Psionic Strength Points/PSPs for psionic abilities would be fine (I loathe the term/abbreviation 'power points/pp' that sprang up in 3E; though nowadays, PSP is associated with the PlayStation Portable, which annoys me; just calling mental energy Psi or something would be best).</p><p></p><p>Classes and levels should not be cut down, marginalized, removed, or mutilated into something different; not all of us like point-buy games, and it would mess up D&D's appeal for both beginners and many longtime players. I would hunt down and slap to death, with a stinky fish, so help me God, anyone who actually made 4th Edition D&D printed as a virtually classless or levelless game. That includes people who insist that 3 or 4 classes is a good number. It'd be like saying 'see, we kept classes and levels, this is still D&D yo,' while lying through your teeth. If anything, D&D needs more classes in the core, with better-defined roles. I'd prefer 4E to at least have 8 core classes: fighter, rogue, cleric, druid, monk, wizard, bard, and psionicist. More preferably, 10, 15, or 20 core classes, rather than trying to cram a bunch of European, Middle Eastern, Oriental, African, Native North/South American, and North Asian character archetypes into just a small handful of generic classes. I'd sure like me some 3 kinds of warrior, 2 kinds of skill-monkey, 5 kinds of priest, 3 kinds of mage, 2 kinds of psionicist, and 5 kinds of hybrid, yep. In the core. Let's lose the Eurocentrism, kay (no, I don't think ninjae and sha'irs are better, just equally cool and valid to armoured knights and viking berserks).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3462997, member: 13966"] Yeah, I agree that those three concepts are pretty integral to D&D being D&D.... But I have no compunctions against ranting about how much more D&Dish D&D should become. :p In these regards though, in short...... Alignment should become more integral and influential, and better defined. Combining allegiances and 'priorities' or 'strengths' for each alignment/allegiance component would be just dandy. If it has no game mechanical importance, than it really becomes superfluous and wasted space; thus it should remain mechanically important, and in fact moreso than it currently is. Vancian magic is good and neat, and shouldn't be ditched; on the other hand, casters should have fewer spell slots rather than the dozens they currently get at upper levels. Mana/spell points should not be an element of D&D, not for magic; Psionic Strength Points/PSPs for psionic abilities would be fine (I loathe the term/abbreviation 'power points/pp' that sprang up in 3E; though nowadays, PSP is associated with the PlayStation Portable, which annoys me; just calling mental energy Psi or something would be best). Classes and levels should not be cut down, marginalized, removed, or mutilated into something different; not all of us like point-buy games, and it would mess up D&D's appeal for both beginners and many longtime players. I would hunt down and slap to death, with a stinky fish, so help me God, anyone who actually made 4th Edition D&D printed as a virtually classless or levelless game. That includes people who insist that 3 or 4 classes is a good number. It'd be like saying 'see, we kept classes and levels, this is still D&D yo,' while lying through your teeth. If anything, D&D needs more classes in the core, with better-defined roles. I'd prefer 4E to at least have 8 core classes: fighter, rogue, cleric, druid, monk, wizard, bard, and psionicist. More preferably, 10, 15, or 20 core classes, rather than trying to cram a bunch of European, Middle Eastern, Oriental, African, Native North/South American, and North Asian character archetypes into just a small handful of generic classes. I'd sure like me some 3 kinds of warrior, 2 kinds of skill-monkey, 5 kinds of priest, 3 kinds of mage, 2 kinds of psionicist, and 5 kinds of hybrid, yep. In the core. Let's lose the Eurocentrism, kay (no, I don't think ninjae and sha'irs are better, just equally cool and valid to armoured knights and viking berserks). [/QUOTE]
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