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[Venting] I feel a bit dirty...
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<blockquote data-quote="Desdichado" data-source="post: 3463120" data-attributes="member: 2205"><p>Well, it needs to do one <strong>or</strong> the other. I was bored with the basic 3e classes about a year after the game came out. There was some initial excitement around the possibilities of multiclassing (which was disappointing; I decided that I'd rather have a single class that does what I want rather than try to cobble together one by taking levels of this and that) and playing unusual archetypes--dwarven wizards, half-orc bards, halfling barbarians, etc.</p><p></p><p>Honestly, I'd rather have fewer and more flexible classes too--and personally I think that's the direction WotC is headed with regards to all their games, if d20 Modern and the Saga Edition of Star Wars is any guide. But since they <em>haven't</em> done that for D&D, I'm glad that I at least have three times as many core classes to choose from as we did when we started; I'm much more likely to be able to find something I want to play now.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 3463120, member: 2205"] Well, it needs to do one [b]or[/b] the other. I was bored with the basic 3e classes about a year after the game came out. There was some initial excitement around the possibilities of multiclassing (which was disappointing; I decided that I'd rather have a single class that does what I want rather than try to cobble together one by taking levels of this and that) and playing unusual archetypes--dwarven wizards, half-orc bards, halfling barbarians, etc. Honestly, I'd rather have fewer and more flexible classes too--and personally I think that's the direction WotC is headed with regards to all their games, if d20 Modern and the Saga Edition of Star Wars is any guide. But since they [i]haven't[/i] done that for D&D, I'm glad that I at least have three times as many core classes to choose from as we did when we started; I'm much more likely to be able to find something I want to play now. [/QUOTE]
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