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[Venting] I feel a bit dirty...
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3463402" data-attributes="member: 31506"><p>Alignment is 100% worthless. Without a doubt, the kmost useless sacred cow kept, just because we're afraid of offending a mediocre game design from 30+ years ago.</p><p></p><p>What is it? A label for behavior. Cover up the alignment cestion on your cheet. Can you portray a character the same way? Yup! So alignment isnt needed to act in a certain way.</p><p></p><p>All it does is cause arguments, because its a crappy label. There are tons of threads that routinely pop up over what alignment characters in fiction and real life are. Problems occur when your DM declares your acts lawful, good, evil or what not, and you disagree. Your guy gets hit with a chaos hammer, and the DM says you're more neutral than chaotic, arguments ensue. If the DM gets to make value judgments about your character, IMO he may as well be playing by himself, or telling you how to act.</p><p></p><p>Vancian magic? Goodbye loser. Gygax tricked a horde of gamers into thinking you were somehow iconic to magic. Ask any person on the street, and you'll find vancian magic about as far from their concept of wizards as possible. Arcana Evolved has a decent pseudo vancian system I can accept for people who still want spell slots and levels.</p><p></p><p>Personally I'd prefer what Monte Cook suggested. Casters get at will abilities with a recharge mechanic. Fatigue or whatever, similar to ToB maneuvers. Casters have long, draining rituals that are usable limited times per day. Buffs are always on, and very limited. Thus ending the 4+ filler encounters per day that prevent casters from going nova in the "real" fight and give fighters the illusion of being worthwhile.</p><p></p><p>Classes can stay. I'd like to see more "alternative class features" in the core book though. Multiclassing can stay, but they need to come up with a fix for caster multiclassing that doesnt include a prestige class.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3463402, member: 31506"] Alignment is 100% worthless. Without a doubt, the kmost useless sacred cow kept, just because we're afraid of offending a mediocre game design from 30+ years ago. What is it? A label for behavior. Cover up the alignment cestion on your cheet. Can you portray a character the same way? Yup! So alignment isnt needed to act in a certain way. All it does is cause arguments, because its a crappy label. There are tons of threads that routinely pop up over what alignment characters in fiction and real life are. Problems occur when your DM declares your acts lawful, good, evil or what not, and you disagree. Your guy gets hit with a chaos hammer, and the DM says you're more neutral than chaotic, arguments ensue. If the DM gets to make value judgments about your character, IMO he may as well be playing by himself, or telling you how to act. Vancian magic? Goodbye loser. Gygax tricked a horde of gamers into thinking you were somehow iconic to magic. Ask any person on the street, and you'll find vancian magic about as far from their concept of wizards as possible. Arcana Evolved has a decent pseudo vancian system I can accept for people who still want spell slots and levels. Personally I'd prefer what Monte Cook suggested. Casters get at will abilities with a recharge mechanic. Fatigue or whatever, similar to ToB maneuvers. Casters have long, draining rituals that are usable limited times per day. Buffs are always on, and very limited. Thus ending the 4+ filler encounters per day that prevent casters from going nova in the "real" fight and give fighters the illusion of being worthwhile. Classes can stay. I'd like to see more "alternative class features" in the core book though. Multiclassing can stay, but they need to come up with a fix for caster multiclassing that doesnt include a prestige class. [/QUOTE]
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