Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Venting] I feel a bit dirty...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PhantomNarrator" data-source="post: 3464236" data-attributes="member: 39649"><p>I never said that, did I? I said a significant percentage never made the switch. Anyway, I am not arguing which edition is "better," but rather, which sacred cows should remain in 4ed?</p><p></p><p>I simply feel that alignments are a core part of D&D, and I would like to see them stay; this is only partly out of nostalgia. I genuinely feel they add to the setting in myriad ways, from the spells to the classes to the nature of the D&D multiverse itself. You think alignments make things worse? Very well. Perhaps your experiences were different from mine. However, I do find it amusing that you think earlier versions of the game were more convoluted than the present one.</p><p></p><p></p><p></p><p>You are attacking a strawman. I invite you to re-read my previous posts on this thread - IF you plan to remove alignment, you need to bear in mind the cascading effects it will have. That doesn't change the fact that alignment is primarily a qualitative mechanic. You think alignments have never done anything good for the game? Fine, remove them! I personally would like to see them stay, for reasons I've already described, which, you will note, have nothing to do with nostalgia. But by all means, do continue knocking down arguments I never made, I won't take offense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Oh, we're looking for a simulation now, are we? Well then, while you're at it, why don't we change the combat system? After all, it does a terrible job of accurately reflecting "real world" combat. And dump spells too, since magic is just superstition - "real world" occultism doesn't work that way. The feats will probably have to go too . . .</p><p></p><p>Making an argument that you don't like a mechanic because it isn't "accurate" enough is a pretty sandy foundation to build a house on, if you take my meaning.</p></blockquote><p></p>
[QUOTE="PhantomNarrator, post: 3464236, member: 39649"] I never said that, did I? I said a significant percentage never made the switch. Anyway, I am not arguing which edition is "better," but rather, which sacred cows should remain in 4ed? I simply feel that alignments are a core part of D&D, and I would like to see them stay; this is only partly out of nostalgia. I genuinely feel they add to the setting in myriad ways, from the spells to the classes to the nature of the D&D multiverse itself. You think alignments make things worse? Very well. Perhaps your experiences were different from mine. However, I do find it amusing that you think earlier versions of the game were more convoluted than the present one. You are attacking a strawman. I invite you to re-read my previous posts on this thread - IF you plan to remove alignment, you need to bear in mind the cascading effects it will have. That doesn't change the fact that alignment is primarily a qualitative mechanic. You think alignments have never done anything good for the game? Fine, remove them! I personally would like to see them stay, for reasons I've already described, which, you will note, have nothing to do with nostalgia. But by all means, do continue knocking down arguments I never made, I won't take offense. :) Oh, we're looking for a simulation now, are we? Well then, while you're at it, why don't we change the combat system? After all, it does a terrible job of accurately reflecting "real world" combat. And dump spells too, since magic is just superstition - "real world" occultism doesn't work that way. The feats will probably have to go too . . . Making an argument that you don't like a mechanic because it isn't "accurate" enough is a pretty sandy foundation to build a house on, if you take my meaning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Venting] I feel a bit dirty...
Top