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[Venting] I feel a bit dirty...
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<blockquote data-quote="PhantomNarrator" data-source="post: 3464392" data-attributes="member: 39649"><p>Your sarcasm is noted, but this is another strawman argument. I never claimed that D&D's success was due to alignment, or any other particular mechanic, for that matter. I do, however, acknowledge that no other game has come on the market that so significantly improves on the RPG that people abandon D&D for it in significant numbers. Not because those games aren't genuinely "better" - mechanically, some of them undoubtedly are. Rather, D&D delivers everything it promises to, and does it well enough that it satisfies the needs of most people for a fun and playable game. This virtue of the game through numerous editions explains why so many remain loyal to it.</p><p></p><p>My fundamental point is that certain things about D&D make it D&D. I would put classes, certain iconic monsters, polyhedral dice, Vancian magic, and yes, alignments in that category. If you don't like those things just modify your own D&D campaign with house rules, or convince your players to try GURPS, Fantasy HERO or Ars Magica. I would prefer to see an evolutionary change, not a radical one. That's what variant and house rules are for.</p></blockquote><p></p>
[QUOTE="PhantomNarrator, post: 3464392, member: 39649"] Your sarcasm is noted, but this is another strawman argument. I never claimed that D&D's success was due to alignment, or any other particular mechanic, for that matter. I do, however, acknowledge that no other game has come on the market that so significantly improves on the RPG that people abandon D&D for it in significant numbers. Not because those games aren't genuinely "better" - mechanically, some of them undoubtedly are. Rather, D&D delivers everything it promises to, and does it well enough that it satisfies the needs of most people for a fun and playable game. This virtue of the game through numerous editions explains why so many remain loyal to it. My fundamental point is that certain things about D&D make it D&D. I would put classes, certain iconic monsters, polyhedral dice, Vancian magic, and yes, alignments in that category. If you don't like those things just modify your own D&D campaign with house rules, or convince your players to try GURPS, Fantasy HERO or Ars Magica. I would prefer to see an evolutionary change, not a radical one. That's what variant and house rules are for. [/QUOTE]
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