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[Venting] I feel a bit dirty...
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<blockquote data-quote="geosapient" data-source="post: 3465221" data-attributes="member: 43978"><p>You must be in the same line of work as me...</p><p></p><p>D&D is a game of imagination (with guidelines). It would still be a game of imagination even if it didn't have the name. D&D itself has survived for 30+ years because it is a familiar name. I daresay that everyone knows the name D&D for some reason. Whether it be that the person plays, has heard about it in the media for some murder / cult ties or just knows someone who knows somebody whose uncle likes to talk about the good ol' days when he use to play.</p><p></p><p>Personally, I've come to hate a lot of what D&D is or has become.</p><p></p><p>I've never liked or even understood the alignment system.</p><p></p><p>Paladins and monks have to be lawful? Whose law? The law of the community? Their own personal code of conduct? Maybe they have to follow the views of their order or monestary. People are people and no one will really follow anything 100% (75% is a stretch). If it were possible then communism would truly be a viable government.</p><p></p><p>Rangers have to be good (I think it was good)? What, a person can't be capable in a wilderness setting if they aren't good at heart? You can't learn to track or hunt if you aren't nice to others and respect your surroundings? (In case they had to be chaotic...) They couldn't belong to an order of rangers that helped others or hunted together for the sake of their order?</p><p></p><p>Proficiencies and skills?</p><p></p><p>I kind of liked proficiencies but they were poorly implemented. Anyone could become good at something regardless of class. I think that's the way it should be.</p><p></p><p>I like the way the skill system is set up but I hate that your class dictates what you can be good at.</p><p></p><p>Just because a person learns to use a sword that person is likely not going to be able to speak different languages? Just because a person spends time in a library means that he'd be able to more quickly pick up new languages?</p><p></p><p>Cross-class was a horrible decision. It locks people into certain stereotypes and makes it near impossible to be different (without multiclassing).</p><p></p><p>The discrepency of skill points between the classes is also horrible. Does learning how to swing a sword and improving ones body take that much more time than learning anatomy and training to avoid traps that a fighter is only allowed 2 points and a rogue 8?</p><p></p><p>Races and racial traits</p><p></p><p>Combat and damage</p><p></p><p>The list goes on...</p><p></p><p>It seems though, that they are listening to people and that may just be another problem. They keep putting out more and more material with more and more specific archetypes to the point where there is no imagination involved in the game. If you want something all you have to do is look it up. Games have come to depend on the company for the ideas that the players have already been throwing around.</p><p></p><p>So now I have some questions. Ones for imagination. What if... D&D ceased to exist? What if WotC stopped producing material?</p></blockquote><p></p>
[QUOTE="geosapient, post: 3465221, member: 43978"] You must be in the same line of work as me... D&D is a game of imagination (with guidelines). It would still be a game of imagination even if it didn't have the name. D&D itself has survived for 30+ years because it is a familiar name. I daresay that everyone knows the name D&D for some reason. Whether it be that the person plays, has heard about it in the media for some murder / cult ties or just knows someone who knows somebody whose uncle likes to talk about the good ol' days when he use to play. Personally, I've come to hate a lot of what D&D is or has become. I've never liked or even understood the alignment system. Paladins and monks have to be lawful? Whose law? The law of the community? Their own personal code of conduct? Maybe they have to follow the views of their order or monestary. People are people and no one will really follow anything 100% (75% is a stretch). If it were possible then communism would truly be a viable government. Rangers have to be good (I think it was good)? What, a person can't be capable in a wilderness setting if they aren't good at heart? You can't learn to track or hunt if you aren't nice to others and respect your surroundings? (In case they had to be chaotic...) They couldn't belong to an order of rangers that helped others or hunted together for the sake of their order? Proficiencies and skills? I kind of liked proficiencies but they were poorly implemented. Anyone could become good at something regardless of class. I think that's the way it should be. I like the way the skill system is set up but I hate that your class dictates what you can be good at. Just because a person learns to use a sword that person is likely not going to be able to speak different languages? Just because a person spends time in a library means that he'd be able to more quickly pick up new languages? Cross-class was a horrible decision. It locks people into certain stereotypes and makes it near impossible to be different (without multiclassing). The discrepency of skill points between the classes is also horrible. Does learning how to swing a sword and improving ones body take that much more time than learning anatomy and training to avoid traps that a fighter is only allowed 2 points and a rogue 8? Races and racial traits Combat and damage The list goes on... It seems though, that they are listening to people and that may just be another problem. They keep putting out more and more material with more and more specific archetypes to the point where there is no imagination involved in the game. If you want something all you have to do is look it up. Games have come to depend on the company for the ideas that the players have already been throwing around. So now I have some questions. Ones for imagination. What if... D&D ceased to exist? What if WotC stopped producing material? [/QUOTE]
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