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[Venting] I feel a bit dirty...
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<blockquote data-quote="Arkhandus" data-source="post: 3465763" data-attributes="member: 13966"><p>Just keep telling yourself that, berk. I've not once had an alignment problem in my games nor seen a single problem crop up with alignment in games I've watched or played in. I clarify paladin codes and such when needed, and I'm not draconian about it; I don't tell the player he's lost his paladinhood and here's why, I tell him hey, y'know, that might not be very honorable, are you sure ya wanna go ahead with that? I don't rudely assume that anything a player says reflects what his PC is going to say/do right away without thought, because, in-character, he or she might hesitate and remember that it isn't the kind of thing someone of his/her religion/knighthood/intellect/sensibility would usually do.</p><p></p><p>I've played under bad, rat bastard DMs, and I've played under good DMs, and I've played under novice DMs. Unless your group's a bunch of tight-arses, or your DM is a belligerent jerk in general, you shouldn't be running into too many alignment problems. And those are only because of DM fiat or poor alignment definitions at present (which are easily remedied by even a halfway competent DM making spot decisions or giving it some forethought).</p><p></p><p></p><p></p><p>Yes, alignment does. Alignment just hasn't been as tightly defined as it should have been, as designers keep glossing it over rather than taking it seriously as a game mechanic, even though it's important to D&D. Most people just want to argue their own ethical views of what each alignment means, rather than accepting the DM's judgment on them (as the DM is referee and arbiter of disputes). Since the game designers left alignment too open-ended in its definitions, arguments come up now and then amongst groups who can't handle it maturely (most gaming groups have at least one or two immature people; our hobby encourages it more than many other hobbies, so it's normal).</p><p></p><p>Indiana Jones is Chaotic Good; Batman is anywhere from Lawful Good to Chaotic Neutral or Neutral Evil depending on who's writing the comic/show at the time, but generally Neutral Good, with lawful neutral leanings but nothing more; Han Solo is Chaotic Good, but with neutral leanings (anyone who thinks 'chaotic just equals crazy' is a fool; that's a remnant of 2E's poor definition of CN, not part of 3E); I'm not familiar with the last one you mentioned, but I assume it's from the Sopranos, and I don't watch that kind of drek. Sure, most normal people are kinda tough to peg with an alignment, but not too hard, and fantasy characters should be much easier to pin down. I'm neutral, with strong lawful good leanings, but too many jerks around me (making me too cynical, frustrated, and depressed).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3465763, member: 13966"] Just keep telling yourself that, berk. I've not once had an alignment problem in my games nor seen a single problem crop up with alignment in games I've watched or played in. I clarify paladin codes and such when needed, and I'm not draconian about it; I don't tell the player he's lost his paladinhood and here's why, I tell him hey, y'know, that might not be very honorable, are you sure ya wanna go ahead with that? I don't rudely assume that anything a player says reflects what his PC is going to say/do right away without thought, because, in-character, he or she might hesitate and remember that it isn't the kind of thing someone of his/her religion/knighthood/intellect/sensibility would usually do. I've played under bad, rat bastard DMs, and I've played under good DMs, and I've played under novice DMs. Unless your group's a bunch of tight-arses, or your DM is a belligerent jerk in general, you shouldn't be running into too many alignment problems. And those are only because of DM fiat or poor alignment definitions at present (which are easily remedied by even a halfway competent DM making spot decisions or giving it some forethought). Yes, alignment does. Alignment just hasn't been as tightly defined as it should have been, as designers keep glossing it over rather than taking it seriously as a game mechanic, even though it's important to D&D. Most people just want to argue their own ethical views of what each alignment means, rather than accepting the DM's judgment on them (as the DM is referee and arbiter of disputes). Since the game designers left alignment too open-ended in its definitions, arguments come up now and then amongst groups who can't handle it maturely (most gaming groups have at least one or two immature people; our hobby encourages it more than many other hobbies, so it's normal). Indiana Jones is Chaotic Good; Batman is anywhere from Lawful Good to Chaotic Neutral or Neutral Evil depending on who's writing the comic/show at the time, but generally Neutral Good, with lawful neutral leanings but nothing more; Han Solo is Chaotic Good, but with neutral leanings (anyone who thinks 'chaotic just equals crazy' is a fool; that's a remnant of 2E's poor definition of CN, not part of 3E); I'm not familiar with the last one you mentioned, but I assume it's from the Sopranos, and I don't watch that kind of drek. Sure, most normal people are kinda tough to peg with an alignment, but not too hard, and fantasy characters should be much easier to pin down. I'm neutral, with strong lawful good leanings, but too many jerks around me (making me too cynical, frustrated, and depressed). [/QUOTE]
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