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[Venting] I feel a bit dirty...
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<blockquote data-quote="pemerton" data-source="post: 3468262" data-attributes="member: 42582"><p>There was an interesting alignment thread recently on <a href="http://forum.rpg.net/showthread.php?t=318119" target="_blank">rpg.net</a>.</p><p></p><p>It does highlight one implication of the D&D alignment system: it is tricky to properly classify the alignment of someone who is strongly in-group loyal, but out-group hostile.</p><p></p><p>A heroic campaign world like Forgotten Realms deals with this problem by making all the out-groups Evil also (Orcs, Red Wizards, Bane-ites etc), so that the hostility of the Noble Knights towards their enemies doesn't raise doubts about those characters' goodness. This sort of campaign world ignores the real-world grittiness of racism, xenophobia, the tendency of Knightly armies to rape and pillage, etc.</p><p></p><p>The movie Excalibur offers a similar model of how Good can be handled.</p><p></p><p>A campaign world like Greyhawk tries to handle the issue by making everyone much more neutral than other worlds. But many see this as less heroic, and the default D&D module seems to peg the average person as Good rather than Neutral. I think the easiest way to develop a gritty game is just to drop alignment.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3468262, member: 42582"] There was an interesting alignment thread recently on [url=http://forum.rpg.net/showthread.php?t=318119]rpg.net[/url]. It does highlight one implication of the D&D alignment system: it is tricky to properly classify the alignment of someone who is strongly in-group loyal, but out-group hostile. A heroic campaign world like Forgotten Realms deals with this problem by making all the out-groups Evil also (Orcs, Red Wizards, Bane-ites etc), so that the hostility of the Noble Knights towards their enemies doesn't raise doubts about those characters' goodness. This sort of campaign world ignores the real-world grittiness of racism, xenophobia, the tendency of Knightly armies to rape and pillage, etc. The movie Excalibur offers a similar model of how Good can be handled. A campaign world like Greyhawk tries to handle the issue by making everyone much more neutral than other worlds. But many see this as less heroic, and the default D&D module seems to peg the average person as Good rather than Neutral. I think the easiest way to develop a gritty game is just to drop alignment. [/QUOTE]
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