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Venting on Sorcerer build
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<blockquote data-quote="MoonSong" data-source="post: 6570621" data-attributes="member: 6689464"><p>Every spell known is a precious resource, I hate having to use them in combat. Arrows and spears do the job well enough, just because I want to feel magical doesn't mean I want to use magic for wanton destruction. </p><p></p><p></p><p>That's ten cantrips too much IMO.</p><p></p><p></p><p></p><p></p><p>Well, I cut my teeth at shadow ponies and spears... I really miss them... u_u</p><p></p><p></p><p></p><p>I think maybe your view of the sorcerer is too narrow, if it isn't able to embrace a casting selection that is not focused at all in combat...</p><p></p><p></p><p></p><p>Well, until the game I was in died, I had a simple system to embrace randomness. I would roll not only to see which spells would I learn or retrain, but also to randomly decide if a spell would be cast at any time I was taking an action, which spell would it be, and even when to use metamagics with it. It is fun and unpredictable.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6570621, member: 6689464"] Every spell known is a precious resource, I hate having to use them in combat. Arrows and spears do the job well enough, just because I want to feel magical doesn't mean I want to use magic for wanton destruction. That's ten cantrips too much IMO. Well, I cut my teeth at shadow ponies and spears... I really miss them... u_u I think maybe your view of the sorcerer is too narrow, if it isn't able to embrace a casting selection that is not focused at all in combat... Well, until the game I was in died, I had a simple system to embrace randomness. I would roll not only to see which spells would I learn or retrain, but also to randomly decide if a spell would be cast at any time I was taking an action, which spell would it be, and even when to use metamagics with it. It is fun and unpredictable. [/QUOTE]
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