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Venting on Sorcerer build
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<blockquote data-quote="OryxWild" data-source="post: 6572016" data-attributes="member: 6792941"><p>a question to all practicing sorcerers; My perception of the sorcerer class is that, although it's toted as being "exploding with magical power", in practice it feels like a very underwhelming version of a wizard with some neat, but not "exploding", features. In my ideal imaginary world, even an evocation specialist can't match up to the raw explosive power of a high level sorcerer. </p><p></p><p>In design terms (I ask this because I'm redesigning a number of classes as part of my homebrew campaign), I would like to see more explosive power; IE, greater access to cantrips (probably add 1 more for a total of 5-7), more low level spell slots (I'm considering adding 1-2 slots per level up to 5), more power (adding charisma modifier to all damaging spells, adding overchannel as an option), and more consequence (currently considering DC 10+spell level arcana check to successfully "control" the energies of spells above 5th level, or any overchannelled spell; potentially nasty consequences for failure). </p><p></p><p>What do all you sorc lovers out there think? What is the heart of a sorcerer? Do you think that a sorcerer can ever be as "explosive" as an evocation specialist under the current rules system? How does playing a sorcerer "Feel" - ie, do you feel powerful? Are there any sorcerers in parties with wizards of comparable level? How does that feel?</p></blockquote><p></p>
[QUOTE="OryxWild, post: 6572016, member: 6792941"] a question to all practicing sorcerers; My perception of the sorcerer class is that, although it's toted as being "exploding with magical power", in practice it feels like a very underwhelming version of a wizard with some neat, but not "exploding", features. In my ideal imaginary world, even an evocation specialist can't match up to the raw explosive power of a high level sorcerer. In design terms (I ask this because I'm redesigning a number of classes as part of my homebrew campaign), I would like to see more explosive power; IE, greater access to cantrips (probably add 1 more for a total of 5-7), more low level spell slots (I'm considering adding 1-2 slots per level up to 5), more power (adding charisma modifier to all damaging spells, adding overchannel as an option), and more consequence (currently considering DC 10+spell level arcana check to successfully "control" the energies of spells above 5th level, or any overchannelled spell; potentially nasty consequences for failure). What do all you sorc lovers out there think? What is the heart of a sorcerer? Do you think that a sorcerer can ever be as "explosive" as an evocation specialist under the current rules system? How does playing a sorcerer "Feel" - ie, do you feel powerful? Are there any sorcerers in parties with wizards of comparable level? How does that feel? [/QUOTE]
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