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Venting on Sorcerer build
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<blockquote data-quote="Mercule" data-source="post: 6573044" data-attributes="member: 5100"><p>The wizard spends time learning and studying magic and does not focus on improving his physical skills much. Thus, he has lower hit points and fewer weapon proficiencies.</p><p></p><p>The warlock bargains for magic that is used to augment other adventuring skills. Thus, moderate hit points and weapons. Even if a warlock uses a lot of magic, it's in conjunction with other skills.</p><p></p><p>A sorcerer treats magic as an innate talent. The brute may never learn how to dodge a blow. The acrobat may be strong enough to use a greataxe, but there's no point. A sorcerer has enough magic "on tap" that it seems silly to figure out how to use a sword, rather than just use <em>Shocking Grasp</em>. If the sorcerer sees enough benefit to learn more weapons or to toughen up, there are feats and/or multi-classing options for both. </p><p></p><p></p><p>Also, the idea that sorcerers are inherently frail is simply false. My daughter's dragonblooded sorcerer with the Tough feat has more hit points than the fighter and opens the gap more, every level. She still doesn't use a physical weapon, though, because there's no point. She can wade into melee quite well, thank you very much, and has acted as meat shield on more than one occasion. She's even more effective at range, giving the spell-sniping evoker heartburn. She's tough enough to survive the couple of ambushes the party has seen, and never has to worry about being caught without her weapons.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6573044, member: 5100"] The wizard spends time learning and studying magic and does not focus on improving his physical skills much. Thus, he has lower hit points and fewer weapon proficiencies. The warlock bargains for magic that is used to augment other adventuring skills. Thus, moderate hit points and weapons. Even if a warlock uses a lot of magic, it's in conjunction with other skills. A sorcerer treats magic as an innate talent. The brute may never learn how to dodge a blow. The acrobat may be strong enough to use a greataxe, but there's no point. A sorcerer has enough magic "on tap" that it seems silly to figure out how to use a sword, rather than just use [I]Shocking Grasp[/I]. If the sorcerer sees enough benefit to learn more weapons or to toughen up, there are feats and/or multi-classing options for both. Also, the idea that sorcerers are inherently frail is simply false. My daughter's dragonblooded sorcerer with the Tough feat has more hit points than the fighter and opens the gap more, every level. She still doesn't use a physical weapon, though, because there's no point. She can wade into melee quite well, thank you very much, and has acted as meat shield on more than one occasion. She's even more effective at range, giving the spell-sniping evoker heartburn. She's tough enough to survive the couple of ambushes the party has seen, and never has to worry about being caught without her weapons. [/QUOTE]
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