Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Verbal components: who is the mage talking to?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 3080181" data-attributes="member: 7533"><p>I take a similar view...</p><p></p><p>The idea is that, at its most basic magic is simply a means of affecting the world by sheer force of will. Most mortals simply can't do it on their own, and must use "crutches" that help to focus their mind in the proper direction nd concentrate enough mental power for the magic to take effect. Those crutches are components -- material, verbal or somatic. The combination of chanted phrases, odd gestures and physical objects helps to arange the thoughts of the caster in the proper fashion to create a specific effect.</p><p></p><p>Spells, in D&D terms, are the specific tried and true combinations of components that spellcasters know will cause a specific spell effect.</p><p></p><p>Thus, spells are like recipes... There are slight variations to be sure, but for the most part spell PHB spells are all the most reliable and most well known combinations. Plus, the formulae for spells are so esoteric that you essentially can't cast a particular spell unless you've been trained in that formula, or you've spent months and years of trial and error perfecting a new formula. </p><p></p><p>Think about it... If you've never made bread before, and you don't have a recipe, how do you bake a loaf of bread?</p><p></p><p>That makes spell completion magic items a little like Magic Hamburger Helper... Most of the recipe's already done, you just need to add the meat and some boiling water to finish it.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3080181, member: 7533"] I take a similar view... The idea is that, at its most basic magic is simply a means of affecting the world by sheer force of will. Most mortals simply can't do it on their own, and must use "crutches" that help to focus their mind in the proper direction nd concentrate enough mental power for the magic to take effect. Those crutches are components -- material, verbal or somatic. The combination of chanted phrases, odd gestures and physical objects helps to arange the thoughts of the caster in the proper fashion to create a specific effect. Spells, in D&D terms, are the specific tried and true combinations of components that spellcasters know will cause a specific spell effect. Thus, spells are like recipes... There are slight variations to be sure, but for the most part spell PHB spells are all the most reliable and most well known combinations. Plus, the formulae for spells are so esoteric that you essentially can't cast a particular spell unless you've been trained in that formula, or you've spent months and years of trial and error perfecting a new formula. Think about it... If you've never made bread before, and you don't have a recipe, how do you bake a loaf of bread? That makes spell completion magic items a little like Magic Hamburger Helper... Most of the recipe's already done, you just need to add the meat and some boiling water to finish it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Verbal components: who is the mage talking to?
Top