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Verboten! What do you NOT allow in your campaigns?
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<blockquote data-quote="maddman75" data-source="post: 1673592" data-attributes="member: 2673"><p>In general, I have few things that are outright forbidden. I'm *really* not a fan of nonstandard races. To play anything but the races in the PHB I'm going to want a good reason why, and if it sounds anything like 'it would give me really good bonuses' the answer is no.</p><p></p><p>Otherwise, I allow things outside the core on a case-by-case basis. If you want a feat, class, or spell from another book I'll take a look and tell you if its okay. Most things are fine, and I find this simpler than making a list of approved and unapproved books.</p><p></p><p>Prestige classes do require approval ahead of time, as I feel the need to work them into the story. They are often things your character will have to persue. They are not just skill-building tools, but plot devices for the game. This has worked well, generating some interesting power groups because a player was looking at a certain class down the road.</p><p></p><p>For given campaigns I'll sometimes put restrictions on. In my last campaign I disallowed barbarians and druids as PCs. Not because I'm a right bastard, but because I wanted to play up the conflict between the civilized and barbaric peoples, and the PCs were the civilized. In my current campaign things are pretty well open, so there's no real need for such limitations.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1673592, member: 2673"] In general, I have few things that are outright forbidden. I'm *really* not a fan of nonstandard races. To play anything but the races in the PHB I'm going to want a good reason why, and if it sounds anything like 'it would give me really good bonuses' the answer is no. Otherwise, I allow things outside the core on a case-by-case basis. If you want a feat, class, or spell from another book I'll take a look and tell you if its okay. Most things are fine, and I find this simpler than making a list of approved and unapproved books. Prestige classes do require approval ahead of time, as I feel the need to work them into the story. They are often things your character will have to persue. They are not just skill-building tools, but plot devices for the game. This has worked well, generating some interesting power groups because a player was looking at a certain class down the road. For given campaigns I'll sometimes put restrictions on. In my last campaign I disallowed barbarians and druids as PCs. Not because I'm a right bastard, but because I wanted to play up the conflict between the civilized and barbaric peoples, and the PCs were the civilized. In my current campaign things are pretty well open, so there's no real need for such limitations. [/QUOTE]
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