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Verboten! What do you NOT allow in your campaigns?
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<blockquote data-quote="eris404" data-source="post: 1674367" data-attributes="member: 5338"><p>It's funny- I think the players in our group are more likely to put restrictions on themselves than the DMs are. In "normal" D&D campaigns (see below), the players usually don't choose to play evil-aligned characters, non-humans and/or non-core classes. Prestige classes weren't even that common until just recently, either.</p><p></p><p>We have three campaigns currently running, quite different from each other:</p><p></p><p>1. The Vile Greyhawk Campaign (Vilehawk for short) - Yep, we're playing the bad guys. No good-aligned characters, no paladins, no bards, no halflings (well, no normal halflings anyway...) and no gnomes. I'm not sure gnomes even exist in the DM's version of Greyhawk. Everything else goes, with DM's approval.</p><p></p><p>2. Crystalmarch - Homebrew world. I don't think the DM would like non-standard races or evil characters, but he might be OK with it if the player had a good reason or story behind it. He's pretty open to non-WOTC sources, too, but would like to look over and approve any additional materal.</p><p></p><p>3. Forgotten Realms - DM's approval, but the DM is pretty permissive.</p><p></p><p>Here's the thing: in our group we're all D&D junkies, DMs and players alike, and we buy gaming books and magazines all the time. Our DMs think there's no point in buying this stuff if you can't use it once in a while, so generally they find a way to allow new material without wrecking their campaigns in the process. So far, they've been pretty successful.</p></blockquote><p></p>
[QUOTE="eris404, post: 1674367, member: 5338"] It's funny- I think the players in our group are more likely to put restrictions on themselves than the DMs are. In "normal" D&D campaigns (see below), the players usually don't choose to play evil-aligned characters, non-humans and/or non-core classes. Prestige classes weren't even that common until just recently, either. We have three campaigns currently running, quite different from each other: 1. The Vile Greyhawk Campaign (Vilehawk for short) - Yep, we're playing the bad guys. No good-aligned characters, no paladins, no bards, no halflings (well, no normal halflings anyway...) and no gnomes. I'm not sure gnomes even exist in the DM's version of Greyhawk. Everything else goes, with DM's approval. 2. Crystalmarch - Homebrew world. I don't think the DM would like non-standard races or evil characters, but he might be OK with it if the player had a good reason or story behind it. He's pretty open to non-WOTC sources, too, but would like to look over and approve any additional materal. 3. Forgotten Realms - DM's approval, but the DM is pretty permissive. Here's the thing: in our group we're all D&D junkies, DMs and players alike, and we buy gaming books and magazines all the time. Our DMs think there's no point in buying this stuff if you can't use it once in a while, so generally they find a way to allow new material without wrecking their campaigns in the process. So far, they've been pretty successful. [/QUOTE]
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