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Verboten! What do you NOT allow in your campaigns?
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<blockquote data-quote="Old One" data-source="post: 1674686" data-attributes="member: 83"><p><strong>Hmmm....</strong></p><p></p><p>Just switched to 3.5...</p><p></p><p><span style="font-size: 15px"><u><em><strong>General Precepts</strong></em></u></span></p><p></p><ul> <li data-xf-list-type="ul">No Evil PCs...been there, done that, don't like it (although I <em>might </em> allow a player I really trusted to play one on the sly)</li> <li data-xf-list-type="ul">PHB is the prime source...just say "No" to the splat books (actually, I will review things on a case-by-case basis and give credence to designers I respect, like Monte Cook. The sorcerer in my current game is an Eldritch Might variant.) </li> <li data-xf-list-type="ul">Prestige Classes on a case-by-case basis (must have justification and good in-game reasoning)</li> <li data-xf-list-type="ul">No Psionics...never have liked them...although the 3.0/3.5 variety are much more palatable than earlier versions</li> </ul><p></p><p><span style="font-size: 15px"><u><em><strong>Current Homebrew Campaign (Faded Glory)</strong></em></u></span></p><p></p><ul> <li data-xf-list-type="ul">Late Roman/Early Dark Ages setting</li> <li data-xf-list-type="ul">No stirrups...therefore no medieval-type heavy, armored cavalry</li> <li data-xf-list-type="ul">No plate-type armors, two-handed swords, heavy lances, longbows and other types of late medieval/renaissance weaponry</li> <li data-xf-list-type="ul">No magic shops. One-shots (potions/scrolls) have limited availability in decent-sized towns, but permanent objects must be commissioned, crafted, bartered for or "liberated"</li> <li data-xf-list-type="ul">No gnomes, full-blooded elves or full-blooded dwarves (well, there is 1 full-blooded dwarf, but that's a long story)</li> <li data-xf-list-type="ul">No piles o' gold (silver standard, but prices are still the same)</li> </ul><p></p><p>~ Old One</p></blockquote><p></p>
[QUOTE="Old One, post: 1674686, member: 83"] [b]Hmmm....[/b] Just switched to 3.5... [SIZE=4][U][I][B]General Precepts[/B][/I][/U][/SIZE][U][/U] [list] [*]No Evil PCs...been there, done that, don't like it (although I [I]might [/I] allow a player I really trusted to play one on the sly) [*]PHB is the prime source...just say "No" to the splat books (actually, I will review things on a case-by-case basis and give credence to designers I respect, like Monte Cook. The sorcerer in my current game is an Eldritch Might variant.) [*]Prestige Classes on a case-by-case basis (must have justification and good in-game reasoning) [*]No Psionics...never have liked them...although the 3.0/3.5 variety are much more palatable than earlier versions [/list] [SIZE=4][U][I][B]Current Homebrew Campaign (Faded Glory)[/B][/I][/U][/SIZE] [list] [*]Late Roman/Early Dark Ages setting [*]No stirrups...therefore no medieval-type heavy, armored cavalry [*]No plate-type armors, two-handed swords, heavy lances, longbows and other types of late medieval/renaissance weaponry [*]No magic shops. One-shots (potions/scrolls) have limited availability in decent-sized towns, but permanent objects must be commissioned, crafted, bartered for or "liberated" [*]No gnomes, full-blooded elves or full-blooded dwarves (well, there is 1 full-blooded dwarf, but that's a long story) [*]No piles o' gold (silver standard, but prices are still the same) [/list] ~ Old One [/QUOTE]
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