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Verisimilitude IMPROVEMENTS in 4e
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<blockquote data-quote="Celebrim" data-source="post: 4080907" data-attributes="member: 4937"><p>No magical system is going to be suitable to all settings, because every fantasy setting with a well-developed magical system has a unique one. And, if the setting has a well developed divine magical system, this is doubly true. Probably the best best would be to replace the cleric or paladin class in this case with one more suited to the material you are attempting to simulate.</p><p></p><p>My feeling is that if you move to a non-Vancian system you are going to have even a harder time staying balanced and also maintaining versimilitude. This is because most fantasy settings have magic with big splashy effects, but few stated limitations on its use. Vancian is interesting in that its limitations are so prominent, but you can still have big splashy effects instead of limiting magicians and wizards to doing only small things (which is closer to the GURPS approach).</p><p></p><p>The Tome of Battle/Iron Heroes/4E solution is to make everyone a spellcaster. It's not a bad solution as far as it goes, so long as you are willing to have everyone be a spellcaster.</p><p></p><p></p><p></p><p>I've had the same thought. My thought is also that if there are not, then there need to be. Although, I'll be interested in seeing whether or not the provided feat allows sneak attacking with a great club.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4080907, member: 4937"] No magical system is going to be suitable to all settings, because every fantasy setting with a well-developed magical system has a unique one. And, if the setting has a well developed divine magical system, this is doubly true. Probably the best best would be to replace the cleric or paladin class in this case with one more suited to the material you are attempting to simulate. My feeling is that if you move to a non-Vancian system you are going to have even a harder time staying balanced and also maintaining versimilitude. This is because most fantasy settings have magic with big splashy effects, but few stated limitations on its use. Vancian is interesting in that its limitations are so prominent, but you can still have big splashy effects instead of limiting magicians and wizards to doing only small things (which is closer to the GURPS approach). The Tome of Battle/Iron Heroes/4E solution is to make everyone a spellcaster. It's not a bad solution as far as it goes, so long as you are willing to have everyone be a spellcaster. I've had the same thought. My thought is also that if there are not, then there need to be. Although, I'll be interested in seeing whether or not the provided feat allows sneak attacking with a great club. [/QUOTE]
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