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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Verisimilitude IMPROVEMENTS in 4e
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<blockquote data-quote="Just Another User" data-source="post: 4081280" data-attributes="member: 23516"><p>FWIW, this is my view of it.</p><p></p><p>what the wizard do every morning is to do into his brain what normally he do when he create a scroll, he charge the power of the spell into his brain ready to be released (I think to it like a 4 dimensional sigil/rune when the wizard activate it the power of magic pass throught it and is shaped by it (in the form of a fireball, for example) but in doing so the sigil is destroyed, (exactly like with the scroll). The wizard can create a limited number because his brain have a limited space, when he grow in level he learn how to prepare spells more efficiently and he can prepare more of them.</p><p></p><p>About the cleric/paladin/ranger it is even simpler, he pray/meditiate for the necessary time and ask his god for the spells he want, his god give them to him, whiy he can't ask them on the moment? Because (In the classic interpretation of D&D) a god have million of clerics and followers sparse in the multiverse, even him can't pass all his time waiting for someone to ask him a spell and give it to him, in D&D even a god have limits and beside he have other godly thing to do. (in AD&D it was also specified that 1st and 2nd level spell where not given directly by the gods but by their "minions" so if for some reason you were cut out from your god (in a deep layer of the Abyss, for example) you could ask only for 1st/2nd level spells. But that is another story).</p><p></p><p>And I disagree on the abstract HPs, too.</p></blockquote><p></p>
[QUOTE="Just Another User, post: 4081280, member: 23516"] FWIW, this is my view of it. what the wizard do every morning is to do into his brain what normally he do when he create a scroll, he charge the power of the spell into his brain ready to be released (I think to it like a 4 dimensional sigil/rune when the wizard activate it the power of magic pass throught it and is shaped by it (in the form of a fireball, for example) but in doing so the sigil is destroyed, (exactly like with the scroll). The wizard can create a limited number because his brain have a limited space, when he grow in level he learn how to prepare spells more efficiently and he can prepare more of them. About the cleric/paladin/ranger it is even simpler, he pray/meditiate for the necessary time and ask his god for the spells he want, his god give them to him, whiy he can't ask them on the moment? Because (In the classic interpretation of D&D) a god have million of clerics and followers sparse in the multiverse, even him can't pass all his time waiting for someone to ask him a spell and give it to him, in D&D even a god have limits and beside he have other godly thing to do. (in AD&D it was also specified that 1st and 2nd level spell where not given directly by the gods but by their "minions" so if for some reason you were cut out from your god (in a deep layer of the Abyss, for example) you could ask only for 1st/2nd level spells. But that is another story). And I disagree on the abstract HPs, too. [/QUOTE]
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Verisimilitude IMPROVEMENTS in 4e
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