Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Verisimilitude IMPROVEMENTS in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kahuna Burger" data-source="post: 4081381" data-attributes="member: 8439"><p>In The Book of Night With Moon, which is nice light fantasy for people who like cats, wizards have to deal with what they call "burn in" - if you try to cast the same spell too many times in a row, it's effectiveness begins to decrease. Like most magic systems I like, it still couldn't be replicated by any version of D&D, since it has a "grammatical" magic system and the attendant on the fly spell creation, but it did have "per encounter" magic as a natural part of the story.</p><p></p><p>While we're talking believable magic, I know folks hate the death spiral effect that can com from a condition track, but the biggest versimilitude killer in D&D for me is the part where a magic user (or worse yet psion) basically says "I can't do anything else supernatural today, but am otherwise completely unimpaired." I'm fine with the idea of having limits to how much magic you can do in a day, but when you can't do any more it should be because you are stumbling along on your buddy's shoulder with the worst migraine of your life, and even then, maybe you could reach deep down and try one more spell, it's just that there's a decent chance of it giving you an aneurism whether you succeed or not. Magical power as "ammo" tracked separately from your physical state just doesn't work for me.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 4081381, member: 8439"] In The Book of Night With Moon, which is nice light fantasy for people who like cats, wizards have to deal with what they call "burn in" - if you try to cast the same spell too many times in a row, it's effectiveness begins to decrease. Like most magic systems I like, it still couldn't be replicated by any version of D&D, since it has a "grammatical" magic system and the attendant on the fly spell creation, but it did have "per encounter" magic as a natural part of the story. While we're talking believable magic, I know folks hate the death spiral effect that can com from a condition track, but the biggest versimilitude killer in D&D for me is the part where a magic user (or worse yet psion) basically says "I can't do anything else supernatural today, but am otherwise completely unimpaired." I'm fine with the idea of having limits to how much magic you can do in a day, but when you can't do any more it should be because you are stumbling along on your buddy's shoulder with the worst migraine of your life, and even then, maybe you could reach deep down and try one more spell, it's just that there's a decent chance of it giving you an aneurism whether you succeed or not. Magical power as "ammo" tracked separately from your physical state just doesn't work for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Verisimilitude IMPROVEMENTS in 4e
Top