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Vermin as Animals
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<blockquote data-quote="Steinhauser" data-source="post: 5024022" data-attributes="member: 86705"><p>Vermin also includes worms and <em>some</em> mollusks. As I stated above, cephalopods (octopuses) are animals yet gastropods (snails) are vermin - where is the dividing factor?</p><p></p><p></p><p></p><p>Ants use pheromones for more than just reproduction. Different scents trigger compulsory instincts - "follow", "alert", etc. These are worker ants I'm talking about - non-reproductory - and they're certainly not acting on instincts immediately beneficial to their personal survival.</p><p></p><p>Fear is just that - a self-preservation instinct. Why wouldn't vermin flee at a dragon's frightful presence? Why shouldn't a phantasmal killer conjure up a giant bird in the spider's mind and cause it to keel over?</p><p></p><p></p><p></p><p>It doesn't have to be so limited; vermin are essentially mundane, natural animals (sometimes unnaturally big, but the same goes for dire animals). They come from kingdom Animalia and have the same basic DNA structures as all animals. They should be considered animals from the get-go.</p><p></p><p></p><p>Neither are all animals, who still get good Reflex.</p><p></p><p>We're talking about basal, brain-stem reflexes, not speed. Acting before you even know you're in danger. And insects are the kings of such feats.</p><p></p><p></p><p>Except no wild shape, animal companions, handle animal, hold animal, whathaveyou.</p><p></p><p></p><p>How much easier? There's virtually no toll on bookkeeping here. In fact it's probably the smallest change I can think of that will still affect how certain classes are played in a big way.</p></blockquote><p></p>
[QUOTE="Steinhauser, post: 5024022, member: 86705"] Vermin also includes worms and [I]some[/I] mollusks. As I stated above, cephalopods (octopuses) are animals yet gastropods (snails) are vermin - where is the dividing factor? Ants use pheromones for more than just reproduction. Different scents trigger compulsory instincts - "follow", "alert", etc. These are worker ants I'm talking about - non-reproductory - and they're certainly not acting on instincts immediately beneficial to their personal survival. Fear is just that - a self-preservation instinct. Why wouldn't vermin flee at a dragon's frightful presence? Why shouldn't a phantasmal killer conjure up a giant bird in the spider's mind and cause it to keel over? It doesn't have to be so limited; vermin are essentially mundane, natural animals (sometimes unnaturally big, but the same goes for dire animals). They come from kingdom Animalia and have the same basic DNA structures as all animals. They should be considered animals from the get-go. Neither are all animals, who still get good Reflex. We're talking about basal, brain-stem reflexes, not speed. Acting before you even know you're in danger. And insects are the kings of such feats. Except no wild shape, animal companions, handle animal, hold animal, whathaveyou. How much easier? There's virtually no toll on bookkeeping here. In fact it's probably the smallest change I can think of that will still affect how certain classes are played in a big way. [/QUOTE]
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