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Vermin as Animals
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<blockquote data-quote="Steinhauser" data-source="post: 5031983" data-attributes="member: 86705"><p>All true. The D&D universe is certainly not goverend by science as we know it, and it would be silly to suggest otherwise.</p><p></p><p>However, there is still an underlying and unwritten rule that <em>unless</em> a phenomenon is explained outright as a magical, divine, planar, elemental, supernatural, psionic, or otherwise unearthly effect, that phenomenon will almost always adhere to the normal rules of science and common sense. In the D&D universe anything is certainly possible, but if a given thing is <em>not</em> explicitly noted as an otherworldly possibility, it will be assumed to work just like the real world. D&D blacksmiths may be working with elemental earth and fire, but their procedures for making common peasant items are the same as ours - unless a campaign-specific rule states otherwise.</p><p></p><p>A dolphin, too, would not be considered a fish, <em>unless</em> a spell that affected fish specifically deemed it so. (Not to mention the "porpoise" entry in the MM names it a mammal.)</p><p></p><p>Thus, vermin should by all means be considered animals. There is nothing sufficiently magical or otherworldly about the either to justify the split types. Giving them a subtype even keeps them vermin while letting them be animals; there is no flavour lost.</p></blockquote><p></p>
[QUOTE="Steinhauser, post: 5031983, member: 86705"] All true. The D&D universe is certainly not goverend by science as we know it, and it would be silly to suggest otherwise. However, there is still an underlying and unwritten rule that [I]unless[/I] a phenomenon is explained outright as a magical, divine, planar, elemental, supernatural, psionic, or otherwise unearthly effect, that phenomenon will almost always adhere to the normal rules of science and common sense. In the D&D universe anything is certainly possible, but if a given thing is [I]not[/I] explicitly noted as an otherworldly possibility, it will be assumed to work just like the real world. D&D blacksmiths may be working with elemental earth and fire, but their procedures for making common peasant items are the same as ours - unless a campaign-specific rule states otherwise. A dolphin, too, would not be considered a fish, [I]unless[/I] a spell that affected fish specifically deemed it so. (Not to mention the "porpoise" entry in the MM names it a mammal.) Thus, vermin should by all means be considered animals. There is nothing sufficiently magical or otherworldly about the either to justify the split types. Giving them a subtype even keeps them vermin while letting them be animals; there is no flavour lost. [/QUOTE]
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