Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vermin as Animals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steinhauser" data-source="post: 5032755" data-attributes="member: 86705"><p>This is actually a very interesting thought. Personally, I wouldn't grant more than 3-4 Intelligence, and then only for dolphins and higher primates, if I was motivated by realism alone. (The animals capable of learning human language.)</p><p></p><p>I do agree - what's best for campaign-specific storytelling should overrule both the written rules and any real-world consistency.</p><p></p><p>You're absolutely right, and higher-thinking animals were already on my list of rules to question. Though I never played editions older than 3E, I believe I heard that it used to be the case in 1 or 2ed.</p><p></p><p>On the contrary, I have never seen it referred to representing anything other than a completely autonomous, robotic lack of decision-making intelligence - whether predicated on absolute obedience (zombies) or instinct so base as not to require a brain (oozes, plants).</p><p></p><p>I guess this is another thing that rankles me. Spiders, scorpions, bees, worms, none of them actually have Darkvision in the real world, as such a thing does not exist. Now while it's concieveable that such a thing might be a banal reality in a world that includes an underdark, I still think Darkvision should be the exception and not the rule. Of course not all animals have low-light vision either.</p><p></p><p>I only used the phrase because I didn't know the name of the real-world species that qualified as such.</p><p></p><p>Say you were implementing a "snailopus" and it was an octopus-snail hybrid (for lack of a better way to explain it in D&D terms). Such things once existed in the real world and were on the cusp of what D&D might call either "animal" or "vermin". What, then, would the person who converted the creature from real world to D&D statistics call it?</p><p></p><p></p><p>I think the common D&D denizen would immediately jump to their most obvious shared trait - the fact that each and every one lives in or around water. That's also what someone creating or converting a creature would do - which is why I mentioned it. Deciding between animal and vermin isn't as cut and dry as deciding if your creature is aquatic.</p></blockquote><p></p>
[QUOTE="Steinhauser, post: 5032755, member: 86705"] This is actually a very interesting thought. Personally, I wouldn't grant more than 3-4 Intelligence, and then only for dolphins and higher primates, if I was motivated by realism alone. (The animals capable of learning human language.) I do agree - what's best for campaign-specific storytelling should overrule both the written rules and any real-world consistency. You're absolutely right, and higher-thinking animals were already on my list of rules to question. Though I never played editions older than 3E, I believe I heard that it used to be the case in 1 or 2ed. On the contrary, I have never seen it referred to representing anything other than a completely autonomous, robotic lack of decision-making intelligence - whether predicated on absolute obedience (zombies) or instinct so base as not to require a brain (oozes, plants). I guess this is another thing that rankles me. Spiders, scorpions, bees, worms, none of them actually have Darkvision in the real world, as such a thing does not exist. Now while it's concieveable that such a thing might be a banal reality in a world that includes an underdark, I still think Darkvision should be the exception and not the rule. Of course not all animals have low-light vision either. I only used the phrase because I didn't know the name of the real-world species that qualified as such. Say you were implementing a "snailopus" and it was an octopus-snail hybrid (for lack of a better way to explain it in D&D terms). Such things once existed in the real world and were on the cusp of what D&D might call either "animal" or "vermin". What, then, would the person who converted the creature from real world to D&D statistics call it? I think the common D&D denizen would immediately jump to their most obvious shared trait - the fact that each and every one lives in or around water. That's also what someone creating or converting a creature would do - which is why I mentioned it. Deciding between animal and vermin isn't as cut and dry as deciding if your creature is aquatic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vermin as Animals
Top