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<blockquote data-quote="BOZ" data-source="post: 3255003" data-attributes="member: 1241"><p>i'm not so sure that i want to go with vorpal on the slicer beetle; as it is a low-to-the-ground multi-ped, getting hits on most Med-sized creatures seems unlikely. we could possibly explore the rare vorpal weapon hit, but that won't work for every hit and it wasn't the main feature of the slicer.</p><p></p><p>i think i said it earlier where i'd like to explore ideas like augmented critical, and/or wounding to simulate the sort of damage it used to do.</p><p></p><p>what other options do we have, or should we just work with one or more of these ideas?</p></blockquote><p></p>
[QUOTE="BOZ, post: 3255003, member: 1241"] i'm not so sure that i want to go with vorpal on the slicer beetle; as it is a low-to-the-ground multi-ped, getting hits on most Med-sized creatures seems unlikely. we could possibly explore the rare vorpal weapon hit, but that won't work for every hit and it wasn't the main feature of the slicer. i think i said it earlier where i'd like to explore ideas like augmented critical, and/or wounding to simulate the sort of damage it used to do. what other options do we have, or should we just work with one or more of these ideas? [/QUOTE]
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