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Verminous Druids
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1766004" data-attributes="member: 6584"><p>Bah! I'd just worked out one of my major campaign villans - a swarm/insect druid. Now one of my PCs has wants to play one. Ah well, back to the NPC drawing board for me. </p><p></p><p>I'd like to say yes to his request and have been looking at modifying the Druid base class to fit.</p><p></p><p>Here's what I've got so far. Any thoughts? Still a little stuck on what Wild Empathy would do.</p><p></p><p></p><p>Animal companions will now be vermin companions - use CR and common sense to decide on equivalents.</p><p></p><p>Spellcasting - much the same. Spells will 'look' more insectoid than normal. Cook up new lists for Summon Natures Ally on a CR ~ CR basis.</p><p></p><p>Resist Natures lure - Resist Vermin Attacks - +4 to saves against the special abilities or poisons of Vermin. </p><p></p><p>Wild shape. Exactly as a regular druid, except can assume vermin forms instead of animal. Gain access to plant and elemental forms as a normal druid would.</p><p></p><p></p><p>Wild empathy applies to Vermin instead of animals. Special exception to this allows them to influence Int - vermin. What could you get them to do?</p><p></p><p>Due to the limited range of vermin was: considering expanding the definition of vermin to include Formians and magical beast insects (like the phase spider). Creating Dire vermin. Would these cause too many problems?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1766004, member: 6584"] Bah! I'd just worked out one of my major campaign villans - a swarm/insect druid. Now one of my PCs has wants to play one. Ah well, back to the NPC drawing board for me. I'd like to say yes to his request and have been looking at modifying the Druid base class to fit. Here's what I've got so far. Any thoughts? Still a little stuck on what Wild Empathy would do. Animal companions will now be vermin companions - use CR and common sense to decide on equivalents. Spellcasting - much the same. Spells will 'look' more insectoid than normal. Cook up new lists for Summon Natures Ally on a CR ~ CR basis. Resist Natures lure - Resist Vermin Attacks - +4 to saves against the special abilities or poisons of Vermin. Wild shape. Exactly as a regular druid, except can assume vermin forms instead of animal. Gain access to plant and elemental forms as a normal druid would. Wild empathy applies to Vermin instead of animals. Special exception to this allows them to influence Int - vermin. What could you get them to do? Due to the limited range of vermin was: considering expanding the definition of vermin to include Formians and magical beast insects (like the phase spider). Creating Dire vermin. Would these cause too many problems? [/QUOTE]
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