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Versatile Expertise, Weapon as an Implement, and Monk
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<blockquote data-quote="scylis" data-source="post: 5292301" data-attributes="member: 93363"><p>Having to spend even one less feat to achieve your goals is more powerful an option than having to spend even one more feat to achieve the same results.</p><p></p><p>In, say, a game where the DM lives and (the party, potentially) dies by random loot rolls (the option to be presented in the very near future which people are already making plain their approval of and adoration for), having to spend even one less feat to be able to gain equal benefit from the things which you are able to utilize can be a <em>huge</em> deal. Bigger than the <em>big</em> deal it can be for a large percentage of characters/classes as is with the parcel system and a DM that hands out loot appropriate for the party members which receive it. There are a <em>lot</em> of good feats out there, more than most of the characters that I come up with can actually afford, though that doesn't stop me from wanting to be able to take all of them by the end of whatever progression I'm working on.</p><p></p><p>4E is set up to reward characters for specializing in fairly specific choices (like a particular, individual type of implement rather than <em>all</em> implements at the same time or a single weapons group rather than <em>all</em> weapons at the same time), so I can't help but see an attempt to twist wording to allow for a more general application of a rule or feat than what is the norm for this edition as a blatant grab at power, an exercise in power-gaming, if you will. Especially when it's not universally applicable or isn't expressly laid out.</p></blockquote><p></p>
[QUOTE="scylis, post: 5292301, member: 93363"] Having to spend even one less feat to achieve your goals is more powerful an option than having to spend even one more feat to achieve the same results. In, say, a game where the DM lives and (the party, potentially) dies by random loot rolls (the option to be presented in the very near future which people are already making plain their approval of and adoration for), having to spend even one less feat to be able to gain equal benefit from the things which you are able to utilize can be a [I]huge[/I] deal. Bigger than the [I]big[/I] deal it can be for a large percentage of characters/classes as is with the parcel system and a DM that hands out loot appropriate for the party members which receive it. There are a [I]lot[/I] of good feats out there, more than most of the characters that I come up with can actually afford, though that doesn't stop me from wanting to be able to take all of them by the end of whatever progression I'm working on. 4E is set up to reward characters for specializing in fairly specific choices (like a particular, individual type of implement rather than [I]all[/I] implements at the same time or a single weapons group rather than [I]all[/I] weapons at the same time), so I can't help but see an attempt to twist wording to allow for a more general application of a rule or feat than what is the norm for this edition as a blatant grab at power, an exercise in power-gaming, if you will. Especially when it's not universally applicable or isn't expressly laid out. [/QUOTE]
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