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Versatile Fighting Style
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<blockquote data-quote="DND_Reborn" data-source="post: 8063007" data-attributes="member: 6987520"><p>As a <em>Fighting Style</em> there should be no bonus action cost since others don't use it.</p><p></p><p>Otherwise, this is superior to <em>Defense</em>, which requires armor and grants the +1 AC bump. With this you would not need armor and could get +1 to attack rolls when you needed that instead.</p><p></p><p>Maybe a style where you can give versatile weapons when wielding with two hands either the finesse or heavy property?</p><p></p><p>This would benefit the wielder by allowing them:</p><p>1. to use DEX instead of STR with weapons like a longsword or battleaxe, and</p><p>2. to benefit from GWM (which requires "heavy" weapons for part of it) with a longsword or battleaxe.</p><p></p><p>I would write it up as:</p><p></p><p><strong>Versatile Fighting</strong></p><p>When you are wielding a versatile weapon with two hands and take the Attack action, you can choose either of the following benefits:</p><p>1. You gain a +1 attack bonus and the weapon gains the finesse property.</p><p>2. You gain a +1 damage bonus and the weapon gains the heavy property.</p><p>3. (OPTIONAL?) You gain a +1 bonus to your armor class on the next melee attack made against you before the start of your next turn.</p><p></p><p>The +1 attack bonus is inferior to Archery's +2, and the +1 damage bonus is inferior to Dueling's +2 but you have the choice from round to round. It also allows weapons such as the battleaxe and longsword to gain properties that can be useful in other ways.</p><p></p><p>I think that would be a good balance personally. I added option #3 if you still want an AC boosting option (you could probably even bump it to a +2 bonus to AC...), which is reasonable and in line with your OP.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8063007, member: 6987520"] As a [I]Fighting Style[/I] there should be no bonus action cost since others don't use it. Otherwise, this is superior to [I]Defense[/I], which requires armor and grants the +1 AC bump. With this you would not need armor and could get +1 to attack rolls when you needed that instead. Maybe a style where you can give versatile weapons when wielding with two hands either the finesse or heavy property? This would benefit the wielder by allowing them: 1. to use DEX instead of STR with weapons like a longsword or battleaxe, and 2. to benefit from GWM (which requires "heavy" weapons for part of it) with a longsword or battleaxe. I would write it up as: [B]Versatile Fighting[/B] When you are wielding a versatile weapon with two hands and take the Attack action, you can choose either of the following benefits: 1. You gain a +1 attack bonus and the weapon gains the finesse property. 2. You gain a +1 damage bonus and the weapon gains the heavy property. 3. (OPTIONAL?) You gain a +1 bonus to your armor class on the next melee attack made against you before the start of your next turn. The +1 attack bonus is inferior to Archery's +2, and the +1 damage bonus is inferior to Dueling's +2 but you have the choice from round to round. It also allows weapons such as the battleaxe and longsword to gain properties that can be useful in other ways. I think that would be a good balance personally. I added option #3 if you still want an AC boosting option (you could probably even bump it to a +2 bonus to AC...), which is reasonable and in line with your OP. [/QUOTE]
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