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General Tabletop Discussion
*Dungeons & Dragons
Versatile Weapon Fighting Style
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<blockquote data-quote="Rune" data-source="post: 6664444" data-attributes="member: 67"><p>Well, broadly, neither of those options is worth a fighting style, even if you get to choose between them. In the two-hand case, the average bonus damage per hit for a 2d6 weapon (not versatile, but usable, as written) is less than +0.5. For all other weapons, it drops off sharply to less than +0.25 per hit. These numbers are terrible for a fighting style. In the best case scenario, it will take two hits just to <em>almost</em> make up a single point of the damage bonus that the under-par Two-Weapon Fighting grants. And all the other option gives you is half of Dueling style.</p><p></p><p>More specifically, though, I didn't want to have the one fighting style completely obsolete the other and I also wanted to actually encourage versatile weapon choice (and, further, to encourage otherwise sub-optimal choices, like spears and quarterstaves). These are both features that I don't see in your example. If you want more insight into my reasoning, I go into great depth in the collapsible "Notes" section of the original post. </p><p></p><p></p><p></p><p>I also covered this in (excruciating) detail in the original post. Including many rigorous comparisons between several different options. I won't rehash the numbers, but I will point to a general trend: the consistent maximum damage of non-critical hits that the style provides is only slightly higher than the averages provided by other styles and that is offset by those styles' noticeably higher maximums. In general, if you only want to do a lot of melee damage, you still want to go GWF+GWM and if you only want to deal decent melee damage while tanking, Dueling is still the better option. Versatile Weapon Fighting merely lets you hang with both.</p></blockquote><p></p>
[QUOTE="Rune, post: 6664444, member: 67"] Well, broadly, neither of those options is worth a fighting style, even if you get to choose between them. In the two-hand case, the average bonus damage per hit for a 2d6 weapon (not versatile, but usable, as written) is less than +0.5. For all other weapons, it drops off sharply to less than +0.25 per hit. These numbers are terrible for a fighting style. In the best case scenario, it will take two hits just to [i]almost[/i] make up a single point of the damage bonus that the under-par Two-Weapon Fighting grants. And all the other option gives you is half of Dueling style. More specifically, though, I didn't want to have the one fighting style completely obsolete the other and I also wanted to actually encourage versatile weapon choice (and, further, to encourage otherwise sub-optimal choices, like spears and quarterstaves). These are both features that I don't see in your example. If you want more insight into my reasoning, I go into great depth in the collapsible "Notes" section of the original post. I also covered this in (excruciating) detail in the original post. Including many rigorous comparisons between several different options. I won't rehash the numbers, but I will point to a general trend: the consistent maximum damage of non-critical hits that the style provides is only slightly higher than the averages provided by other styles and that is offset by those styles' noticeably higher maximums. In general, if you only want to do a lot of melee damage, you still want to go GWF+GWM and if you only want to deal decent melee damage while tanking, Dueling is still the better option. Versatile Weapon Fighting merely lets you hang with both. [/QUOTE]
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