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<blockquote data-quote="Aaron Beal" data-source="post: 6543567" data-attributes="member: 6776195"><p>This month's big thing is an enhancements druids will especially appreciate, and we have the usual array of new releases!</p><p></p><p> <strong>New Releases!</strong></p><p> </p><ul> <li data-xf-list-type="ul">Content from Belkzen, Hold of the Orc Lords is now available as part of the Pathfinder Campaign Setting #13 package.<br /> </li> <li data-xf-list-type="ul">All users now have access to player content from Pathfinder #91, "Battle of Bloodmarch Hill". To see this content, check the "Giantslayer" setting under "Pathfinder Adventure Paths" on the Configure Hero form.<br /> </li> </ul><p></p><p></p><p> <strong>Special Thanks</strong></p><p> </p><ul> <li data-xf-list-type="ul">Thanks to Tim Shadow (ShadowChemosh) for donating a new Magic Weapon, Greater adjustment!<br /> </li> </ul><p></p><p></p><p> <strong>Enhancements &amp Changes</strong></p><p> </p><ul> <li data-xf-list-type="ul">Polymorph effects, such as a druid's Wild Shape ability and spells like <i>beast shape</i> or <i>form of the dragon</I> are now supported.<br /> </li> <li data-xf-list-type="ul">The favored class bonus for new characters now defaults to +1 HP, rather than +1 skill point. (Characters created with previous versions of the data files should keep whatever favored class selections they already had - this only affects new characters.)<br /> </li> <li data-xf-list-type="ul">NPCs now display the Journal tab, to make it easier to add cash and XP to them if needed.<br /> </li> <li data-xf-list-type="ul">Added a new Magic Weapon, Greater adjustment. Special thanks to ShadowChemosh.<br /> </li> </ul><p></p><p></p><p> <strong>Bug Fixes</strong></p><p> </p><ul> <li data-xf-list-type="ul">Core rulebook deities were showing as invalid for Core Campaign heroes.<br /> </li> <li data-xf-list-type="ul">Attribute arrays were generating an error.<br /> </li> <li data-xf-list-type="ul">Chirurgeons were gaining double the bonus to Heal that they should at 5th level.<br /> </li> <li data-xf-list-type="ul">The xtabay had the wrong CR.<br /> </li> <li data-xf-list-type="ul">Persuasive Performer was modifying Bluff, not Diplomacy.<br /> </li> <li data-xf-list-type="ul">The sin seeker familiar from Wrath of the Righteous was missing.<br /> </li> <li data-xf-list-type="ul">Item powers with a fixed GP cost rather than an equivalent bonus were not being included in the crafted cost of custom built arms/armor.<br /> </li> <li data-xf-list-type="ul">The Sacred Servant paladin archetype's domain abilities were not functioning at -3 level.<br /> </li> <li data-xf-list-type="ul">The Sacred Servant paladin archetype was not warning of a conflict with other archetypes which replace or alter the Smite Evil ability until the second archetype was added.<br /> </li> <li data-xf-list-type="ul">The Draconic Bloodline's Breath Weapon class ability was not counting the levels of the Dragon Disciple PrC for the purposes of its save DC.<br /> </li> <li data-xf-list-type="ul">Archetypes which replaced the Xth level sorcerer bloodline ability were not recognizing bloodline abilities from mutant bloodlines.<br /> </li> <li data-xf-list-type="ul">Improved Familiar Bond was reporting an error if you already had Familiar Bond.<br /> </li> <li data-xf-list-type="ul">The Quicken Spell metamagic had a wrong summary.<br /> </li> <li data-xf-list-type="ul">Dogs and ponies had the wrong CR.<br /> </li> <li data-xf-list-type="ul">Nabazu demons had immunity to magic instead of immunity to death effects.<br /> </li> <li data-xf-list-type="ul">Quasits were missing their racial bonus to their poison DC.<br /> </li> <li data-xf-list-type="ul">The strangler archetype was missing its Practiced Strangler ability.<br /> </li> <li data-xf-list-type="ul">Some combat feats weren't letting swashbucklers substitute Charisma for Intelligence.<br /> </li> <li data-xf-list-type="ul">The mauler's Battle Form ability was applying the wrong modifiers.<br /> </li> <li data-xf-list-type="ul">The bonus from Improved Monster Lore wasn't displaying as part of the situational bonus for the monster Lore abilities.<br /> </li> <li data-xf-list-type="ul">Several of the Shards of the Sihedron were missing the situational bonus to saves.<br /> </li> <li data-xf-list-type="ul">The Shard of wrath was applying an untyped bonus to damage, instead of an insight bonus.<br /> </li> <li data-xf-list-type="ul">The Spear-Sling weapon was not correctly limiting the number of attacks for a full attack based on the action required to reload it.<br /> </li> <li data-xf-list-type="ul">The invisible condition was not adding a bonus to stealth when active.<br /> </li> <li data-xf-list-type="ul">The Warslinger halfling ART was not reducing the reload action required for slings.<br /> </li> <li data-xf-list-type="ul">The Armor Master mythic ability was not interacting correctly with armors which have their weight class reduced by Mithral.<br /> </li> <li data-xf-list-type="ul">For Kingdom characters, purchasing buildings in an embassy on the foreign relations tab was throwing errors.<br /> </li> <li data-xf-list-type="ul">Spirit's Gift was not adding the effect of the mammoth spirit to animal companions.<br /> </li> <li data-xf-list-type="ul">The Spirit Animal (mammoth) ability was not adding +2 strength.<br /> </li> <li data-xf-list-type="ul">The Vishkanya's Toxic ability was not increasing the number of uses with increased Con scores.<br /> </li> <li data-xf-list-type="ul">An Iroran Paladin's Ki Strike, Magic ability was showing as disabled.<br /> </li> <li data-xf-list-type="ul">The investigator's inspiration ability was showing an incorrect number of uses per day.<br /> </li> <li data-xf-list-type="ul">The Stoneskin adjustment was not updating its "number of HP remaining" display correctly.<br /> </li> <li data-xf-list-type="ul">On the iPad, the list of active adjustments on the "Play" tab now uses semicolons to be clearer about the distinction between adjustments, and the bonus linked to an adjustment.<br /> </li> <li data-xf-list-type="ul">The hunter's Teamwork Feat ability was gaining 1 too many uses per day.<br /> </li> <li data-xf-list-type="ul">The Samsaran's Mystic Past Life ART was not changing what attribute was used to determine number of spells selected when a sorcerer bloodline (like Sage) switched what attribute was used for spellcasting.<br /> </li> <li data-xf-list-type="ul">The Seal-breaker antipaladin archetype's undead mount ability was not granting the companion a minimum INT of 6.<br /> </li> <li data-xf-list-type="ul">The Beast Shape III (animals only) spell was incorrectly showing as available for Alchemists, Magi, Sorcerers and Wizards.<br /> </li> <li data-xf-list-type="ul">The Treesinger druid archetype was not moving Wild Shape (plant) to 4th level.<br /> </li> <li data-xf-list-type="ul">If the Evangelist class' aligned class ability was used to improve a class with an animal companion/familiar/eidolon, the minion's effective level was not being improved.<br /> </li> <li data-xf-list-type="ul">The Giant Vulture animal companion wasn't increasing it size or bite damage at 7th level.<br /> </li> <li data-xf-list-type="ul">The penguin race was missing it's bite attack.<br /> </li> </ul><p></p><p></p><p> <strong>Data File Authoring</strong></p><p> </p><ul> <li data-xf-list-type="ul">Added the aSizeBon and aSizePen fields to attributes, for spells and abilities which grant size bonuses/penalties to them.<br /> </li> <li data-xf-list-type="ul">Added the Helper.NewFormAbi tag, which marks racial specials which are part of a new form (for polymorph effects). All abilities of the chosen form get this, even those which the spell adjustment forbids.<br /> </li> <li data-xf-list-type="ul">Added the Helper.AllwFormAb tag. Similar to NewFormAbi, this is applied to racial specials of the new form, but only those which are allowed by the current spell adjustment.<br /> </li> <li data-xf-list-type="ul">Added the Helper.PrimSenCas tag (and equivalent tages for secondary-quintenary tables). When applied to the class helper, they have the statblock display the custom ability tables' abilities in sentance case.<br /> </li> <li data-xf-list-type="ul">Added the RaceGroup tag group, meant to group together similar races or different versions of the same race. For example, RaceGroup.MetalDrag is applied to all age categories of the 5 metallic dragon races (and used in the candidate expression for form of the dragon), and RaceGroup.AirElem is applied to the various air elemental races regardless of size (and used when calculating the effects of elemental body). This can also be leveraged in a more wide reaching form, as typefied by the Saurian Shaman's wild shape that allows them to take the form of "any reptile or dinosaur". Valid races are tagged with RaceGroup.Dinosaur or RaceGroup.Reptile. That way each does not have to be individually listed in the candidate expressions for that special.<br /> </li> </ul></blockquote><p></p>
[QUOTE="Aaron Beal, post: 6543567, member: 6776195"] This month's big thing is an enhancements druids will especially appreciate, and we have the usual array of new releases! [B]New Releases![/B] [LIST] [*]Content from Belkzen, Hold of the Orc Lords is now available as part of the Pathfinder Campaign Setting #13 package. [*]All users now have access to player content from Pathfinder #91, "Battle of Bloodmarch Hill". To see this content, check the "Giantslayer" setting under "Pathfinder Adventure Paths" on the Configure Hero form. [/LIST] [B]Special Thanks[/B] [LIST] [*]Thanks to Tim Shadow (ShadowChemosh) for donating a new Magic Weapon, Greater adjustment! [/LIST] [B]Enhancements & Changes[/B] [LIST] [*]Polymorph effects, such as a druid's Wild Shape ability and spells like <i>beast shape</i> or <i>form of the dragon</I> are now supported. [*]The favored class bonus for new characters now defaults to +1 HP, rather than +1 skill point. (Characters created with previous versions of the data files should keep whatever favored class selections they already had - this only affects new characters.) [*]NPCs now display the Journal tab, to make it easier to add cash and XP to them if needed. [*]Added a new Magic Weapon, Greater adjustment. Special thanks to ShadowChemosh. [/LIST] [B]Bug Fixes[/B] [LIST] [*]Core rulebook deities were showing as invalid for Core Campaign heroes. [*]Attribute arrays were generating an error. [*]Chirurgeons were gaining double the bonus to Heal that they should at 5th level. [*]The xtabay had the wrong CR. [*]Persuasive Performer was modifying Bluff, not Diplomacy. [*]The sin seeker familiar from Wrath of the Righteous was missing. [*]Item powers with a fixed GP cost rather than an equivalent bonus were not being included in the crafted cost of custom built arms/armor. [*]The Sacred Servant paladin archetype's domain abilities were not functioning at -3 level. [*]The Sacred Servant paladin archetype was not warning of a conflict with other archetypes which replace or alter the Smite Evil ability until the second archetype was added. [*]The Draconic Bloodline's Breath Weapon class ability was not counting the levels of the Dragon Disciple PrC for the purposes of its save DC. [*]Archetypes which replaced the Xth level sorcerer bloodline ability were not recognizing bloodline abilities from mutant bloodlines. [*]Improved Familiar Bond was reporting an error if you already had Familiar Bond. [*]The Quicken Spell metamagic had a wrong summary. [*]Dogs and ponies had the wrong CR. [*]Nabazu demons had immunity to magic instead of immunity to death effects. [*]Quasits were missing their racial bonus to their poison DC. [*]The strangler archetype was missing its Practiced Strangler ability. [*]Some combat feats weren't letting swashbucklers substitute Charisma for Intelligence. [*]The mauler's Battle Form ability was applying the wrong modifiers. [*]The bonus from Improved Monster Lore wasn't displaying as part of the situational bonus for the monster Lore abilities. [*]Several of the Shards of the Sihedron were missing the situational bonus to saves. [*]The Shard of wrath was applying an untyped bonus to damage, instead of an insight bonus. [*]The Spear-Sling weapon was not correctly limiting the number of attacks for a full attack based on the action required to reload it. [*]The invisible condition was not adding a bonus to stealth when active. [*]The Warslinger halfling ART was not reducing the reload action required for slings. [*]The Armor Master mythic ability was not interacting correctly with armors which have their weight class reduced by Mithral. [*]For Kingdom characters, purchasing buildings in an embassy on the foreign relations tab was throwing errors. [*]Spirit's Gift was not adding the effect of the mammoth spirit to animal companions. [*]The Spirit Animal (mammoth) ability was not adding +2 strength. [*]The Vishkanya's Toxic ability was not increasing the number of uses with increased Con scores. [*]An Iroran Paladin's Ki Strike, Magic ability was showing as disabled. [*]The investigator's inspiration ability was showing an incorrect number of uses per day. [*]The Stoneskin adjustment was not updating its "number of HP remaining" display correctly. [*]On the iPad, the list of active adjustments on the "Play" tab now uses semicolons to be clearer about the distinction between adjustments, and the bonus linked to an adjustment. [*]The hunter's Teamwork Feat ability was gaining 1 too many uses per day. [*]The Samsaran's Mystic Past Life ART was not changing what attribute was used to determine number of spells selected when a sorcerer bloodline (like Sage) switched what attribute was used for spellcasting. [*]The Seal-breaker antipaladin archetype's undead mount ability was not granting the companion a minimum INT of 6. [*]The Beast Shape III (animals only) spell was incorrectly showing as available for Alchemists, Magi, Sorcerers and Wizards. [*]The Treesinger druid archetype was not moving Wild Shape (plant) to 4th level. [*]If the Evangelist class' aligned class ability was used to improve a class with an animal companion/familiar/eidolon, the minion's effective level was not being improved. [*]The Giant Vulture animal companion wasn't increasing it size or bite damage at 7th level. [*]The penguin race was missing it's bite attack. [/LIST] [B]Data File Authoring[/B] [LIST] [*]Added the aSizeBon and aSizePen fields to attributes, for spells and abilities which grant size bonuses/penalties to them. [*]Added the Helper.NewFormAbi tag, which marks racial specials which are part of a new form (for polymorph effects). All abilities of the chosen form get this, even those which the spell adjustment forbids. [*]Added the Helper.AllwFormAb tag. Similar to NewFormAbi, this is applied to racial specials of the new form, but only those which are allowed by the current spell adjustment. [*]Added the Helper.PrimSenCas tag (and equivalent tages for secondary-quintenary tables). When applied to the class helper, they have the statblock display the custom ability tables' abilities in sentance case. [*]Added the RaceGroup tag group, meant to group together similar races or different versions of the same race. For example, RaceGroup.MetalDrag is applied to all age categories of the 5 metallic dragon races (and used in the candidate expression for form of the dragon), and RaceGroup.AirElem is applied to the various air elemental races regardless of size (and used when calculating the effects of elemental body). This can also be leveraged in a more wide reaching form, as typefied by the Saurian Shaman's wild shape that allows them to take the form of "any reptile or dinosaur". Valid races are tagged with RaceGroup.Dinosaur or RaceGroup.Reptile. That way each does not have to be individually listed in the candidate expressions for that special. [/LIST] [/QUOTE]
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