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Version 11.2 of the Pathfinder files for Hero Lab is now available!
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<blockquote data-quote="Aaron Beal" data-source="post: 6609715" data-attributes="member: 6776195"><p>Just a minor bugfix release, to catch some of the more reported issues with pathfinder unchained. Enjoy!</p><p></p><p> <strong>Enhancements & Changes</strong></p><p> </p><ul> <li data-xf-list-type="ul">The DC to use the Overclocked spells option from Pathfinder Unchained has been added. The DC to cast defensively is listed in the extra information for that spell - click the ? button on the desktop, or tap the spell on the iPad to see the extra information.<br /> </li> <li data-xf-list-type="ul">The Arcane Bloodline ability of the Bloodrager now has a selector to view the details of the available spell effects it can apply to itself. Thus it can more easily see the rules for spells which are not on its spell list.<br /> </li> <li data-xf-list-type="ul">Capital Journals added to the Other tab are now limited to only showing 4 entries, to prevent the tab getting extraordinarily tall.<br /> </li> <li data-xf-list-type="ul">The mouseover information for spells now includes the spell's bonus vs. SR, concentration check bonus, and the bonus and the DC required to cast that spell defensively.<br /> </li> <li data-xf-list-type="ul">Added the Weapon Extra Attack adjustment, which applies an extra 1st, 2nd, 3rd, or 4th iterative attack.<br /> </li> </ul><p></p><p></p><p> <strong>Bug Fixes</strong></p><p> </p><ul> <li data-xf-list-type="ul">Warpriest Channel Energy was not functioning correctly when replaced by an archetype that simultaneously added back another version of channel energy.<br /> </li> <li data-xf-list-type="ul">Several feats which based their uses/day or effects on monk levels were not counting the unchained version of the class as a monk.<br /> </li> <li data-xf-list-type="ul">The Savage mythic template had the wrong description (that of the Invincible template).<br /> </li> <li data-xf-list-type="ul">The Besmaran Ranger archetype (from Skull and Shackles) did not have any valid familiar choices.<br /> </li> <li data-xf-list-type="ul">The Fey Thoughts racial ability was not able to select Diplomacy as a class skill.<br /> </li> <li data-xf-list-type="ul">Weapons with the Trip special quality were instead being displayed as reach weapons.<br /> </li> <li data-xf-list-type="ul">The Unchained Monk was using the core class' version of Perfect Self, rather than its own.<br /> </li> <li data-xf-list-type="ul">The Unchained Monk was not getting stunning fist as a feat at 1st level.<br /> </li> <li data-xf-list-type="ul">Favored Class bonuses were not selectable for the 4 new unchained classes.<br /> </li> <li data-xf-list-type="ul">The Unchained Rogue, Monk, and Summoner were not hidden when "Unchained Classes" was turned off.<br /> </li> <li data-xf-list-type="ul">The Unchained Rogue's Finesse Training ability was not able to select certain weapons, such as the Unarmed Strike, Natural Attacks, and Aldori Dueling Sword.<br /> </li> <li data-xf-list-type="ul">The Unchained Rogue was not showing the changes to Sneak Attack in Pathfinder Unchained (that it can now be used in concealment that's less than total concealment).<br /> </li> <li data-xf-list-type="ul">The Resist Energy spell adjustment could choose other energy resistances than the base 5 elements.<br /> </li> <li data-xf-list-type="ul">Unholy water was not available for purchase as mundane gear.<br /> </li> <li data-xf-list-type="ul">The Ioun stone (vermillion rhomboid, cracked) item was not always applying it's bonus when equipped.<br /> </li> <li data-xf-list-type="ul">The Scion of Humanity aasimar ART was not fully implemented (as regards to human favored class options).<br /> </li> <li data-xf-list-type="ul">Custom Races always reported "resource overspent" for their racial special abilities.<br /> </li> <li data-xf-list-type="ul">The Cleric variant multiclass option had no description text for its Channel Energy ability.<br /> </li> <li data-xf-list-type="ul">The Druid variant multiclass option was not getting the correct race options for its wild shape abilities.<br /> </li> <li data-xf-list-type="ul">The Tracker for the Mirror Image spell adjustment on the In-Play tab had an incorrect description.<br /> </li> <li data-xf-list-type="ul">The Shield Champion brawler's shield bash damage was not being displayed at 12th level and higher.<br /> </li> <li data-xf-list-type="ul">The Primal Companion hunter archetype's Primal Transformation configurable could select things which should not have been allowed.<br /> </li> <li data-xf-list-type="ul">The Master Summoner archetype was not halving the levels of summoner for an unchained summoner's eidolon abilities.<br /> </li> <li data-xf-list-type="ul">Profession (courtesan) was misspelled.<br /> </li> <li data-xf-list-type="ul">Gang Up's summary was innacurate.<br /> </li> <li data-xf-list-type="ul">The Feral Gnasher wasn't granting its bonus feats to an unchained barbarian.<br /> </li> <li data-xf-list-type="ul">The 2 point Weapon Training evolution for unchained eidolons was granting only a single simple weapon.<br /> </li> <li data-xf-list-type="ul">The Extra Evolution feat was not adding to unchained eidolons.<br /> </li> <li data-xf-list-type="ul">The Extra Rage Power feat was not adding to unchained barbarians.<br /> </li> </ul><p></p><p></p><p> <strong>Data File Authoring</strong></p><p> </p><ul> <li data-xf-list-type="ul">Added the Adjustment.EnerResBas tag, which allows an adjustment to choose only the base 5 energy resistances (acid, cold, electricity, fire, and sonic).<br /> </li> <li data-xf-list-type="ul">The tCastDefen field has been added to the hero (so to get to it, use herofield[tCastDefen].value). This stores any modifiers to a character's chance to cast spells defensively, such as from the Combat Casting feat and spellguard bracers. This value is added to the roll and DC required to cast defensively that's displayed on spells.<br /> </li> <li data-xf-list-type="ul">Applying more than one wMain tag to a weapon would result in the damage being output as 0d0 (which was causing the Shield Champion brawler to lose the damage of shield bashes at 12th level and higher).<br /> </li> <li data-xf-list-type="ul">The editor tab for archetypes was showing automatic pre-requisite fields, which they do not need, and takes up a lot of space.<br /> </li> <li data-xf-list-type="ul">Added the Helper.Extra2nd, Helper.Extra3rd, and Helper.Extra4th tags. These work similar to Helper.ExtraHigh, but apply to 2nd and subsequent iterative attacks. They do not grant an attack if applied to a weapon which does not already have an attack at that bonus, so may need to be combined with Helper.ExtraIter.<br /> </li> </ul></blockquote><p></p>
[QUOTE="Aaron Beal, post: 6609715, member: 6776195"] Just a minor bugfix release, to catch some of the more reported issues with pathfinder unchained. Enjoy! [B]Enhancements & Changes[/B] [LIST] [*]The DC to use the Overclocked spells option from Pathfinder Unchained has been added. The DC to cast defensively is listed in the extra information for that spell - click the ? button on the desktop, or tap the spell on the iPad to see the extra information. [*]The Arcane Bloodline ability of the Bloodrager now has a selector to view the details of the available spell effects it can apply to itself. Thus it can more easily see the rules for spells which are not on its spell list. [*]Capital Journals added to the Other tab are now limited to only showing 4 entries, to prevent the tab getting extraordinarily tall. [*]The mouseover information for spells now includes the spell's bonus vs. SR, concentration check bonus, and the bonus and the DC required to cast that spell defensively. [*]Added the Weapon Extra Attack adjustment, which applies an extra 1st, 2nd, 3rd, or 4th iterative attack. [/LIST] [B]Bug Fixes[/B] [LIST] [*]Warpriest Channel Energy was not functioning correctly when replaced by an archetype that simultaneously added back another version of channel energy. [*]Several feats which based their uses/day or effects on monk levels were not counting the unchained version of the class as a monk. [*]The Savage mythic template had the wrong description (that of the Invincible template). [*]The Besmaran Ranger archetype (from Skull and Shackles) did not have any valid familiar choices. [*]The Fey Thoughts racial ability was not able to select Diplomacy as a class skill. [*]Weapons with the Trip special quality were instead being displayed as reach weapons. [*]The Unchained Monk was using the core class' version of Perfect Self, rather than its own. [*]The Unchained Monk was not getting stunning fist as a feat at 1st level. [*]Favored Class bonuses were not selectable for the 4 new unchained classes. [*]The Unchained Rogue, Monk, and Summoner were not hidden when "Unchained Classes" was turned off. [*]The Unchained Rogue's Finesse Training ability was not able to select certain weapons, such as the Unarmed Strike, Natural Attacks, and Aldori Dueling Sword. [*]The Unchained Rogue was not showing the changes to Sneak Attack in Pathfinder Unchained (that it can now be used in concealment that's less than total concealment). [*]The Resist Energy spell adjustment could choose other energy resistances than the base 5 elements. [*]Unholy water was not available for purchase as mundane gear. [*]The Ioun stone (vermillion rhomboid, cracked) item was not always applying it's bonus when equipped. [*]The Scion of Humanity aasimar ART was not fully implemented (as regards to human favored class options). [*]Custom Races always reported "resource overspent" for their racial special abilities. [*]The Cleric variant multiclass option had no description text for its Channel Energy ability. [*]The Druid variant multiclass option was not getting the correct race options for its wild shape abilities. [*]The Tracker for the Mirror Image spell adjustment on the In-Play tab had an incorrect description. [*]The Shield Champion brawler's shield bash damage was not being displayed at 12th level and higher. [*]The Primal Companion hunter archetype's Primal Transformation configurable could select things which should not have been allowed. [*]The Master Summoner archetype was not halving the levels of summoner for an unchained summoner's eidolon abilities. [*]Profession (courtesan) was misspelled. [*]Gang Up's summary was innacurate. [*]The Feral Gnasher wasn't granting its bonus feats to an unchained barbarian. [*]The 2 point Weapon Training evolution for unchained eidolons was granting only a single simple weapon. [*]The Extra Evolution feat was not adding to unchained eidolons. [*]The Extra Rage Power feat was not adding to unchained barbarians. [/LIST] [B]Data File Authoring[/B] [LIST] [*]Added the Adjustment.EnerResBas tag, which allows an adjustment to choose only the base 5 energy resistances (acid, cold, electricity, fire, and sonic). [*]The tCastDefen field has been added to the hero (so to get to it, use herofield[tCastDefen].value). This stores any modifiers to a character's chance to cast spells defensively, such as from the Combat Casting feat and spellguard bracers. This value is added to the roll and DC required to cast defensively that's displayed on spells. [*]Applying more than one wMain tag to a weapon would result in the damage being output as 0d0 (which was causing the Shield Champion brawler to lose the damage of shield bashes at 12th level and higher). [*]The editor tab for archetypes was showing automatic pre-requisite fields, which they do not need, and takes up a lot of space. [*]Added the Helper.Extra2nd, Helper.Extra3rd, and Helper.Extra4th tags. These work similar to Helper.ExtraHigh, but apply to 2nd and subsequent iterative attacks. They do not grant an attack if applied to a weapon which does not already have an attack at that bonus, so may need to be combined with Helper.ExtraIter. [/LIST] [/QUOTE]
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