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Version 11.8 of the Pathfinder files for Hero Lab is now available!
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<blockquote data-quote="Aaron Beal" data-source="post: 6664399" data-attributes="member: 6776195"><p>The Ultimate Intrigue Vigilante Playtest is available thanks to the generous work donated by AndrewD2 and a new package aims to make the lives of anyone who relies on summoning magic a little bit easier! On top of that, we have the usual set of bug fixes and enhancements.</p><p></p><p> <strong>New Releases</strong></p><p> </p><ul> <li data-xf-list-type="ul">Summoned monster portfolios are now available as part of the new Summon Monster Creatures package. Now players who use summoned monsters in combat will have them at their fingertips.<br /> </li> <li data-xf-list-type="ul">The Vigilante from the Ultimate Intrigue playtest is now available for all users. Now player characters can lead a double life, respected member of polite society by day, avenger of the downtrodden by night.<br /> </li> </ul><p></p><p></p><p> <strong>Enhancements & Changes</strong></p><p> </p><ul> <li data-xf-list-type="ul">Added a "Weapon Bonus" adjustment that can apply a typed or untyped bonus to the attack and damage of the selected weapon.<br /> </li> <li data-xf-list-type="ul">Added conferred ability adjustments for the bardic performances used by the Archivist and Court Bard archetypes.<br /> </li> </ul><p></p><p></p><p> <strong>Bug Fixes</strong></p><p> </p><ul> <li data-xf-list-type="ul">Text for a number of classes and races (such as the Inquisitor and Cloud Dragon) was not displaying properly on the iPad.<br /> </li> <li data-xf-list-type="ul">Dragon Ferocity was adding too much damage to Elemental Fist.<br /> </li> <li data-xf-list-type="ul">Universal solvent was showing an extra use when added to the character.<br /> </li> <li data-xf-list-type="ul">Rods of giant summoning weren't tracking their uses per day.<br /> </li> <li data-xf-list-type="ul">Combat Swipe wasn't allowing the character to meet the pre-requisites for Greater Steal.<br /> </li> <li data-xf-list-type="ul">A pixie's special arrows ability was missing its summary.<br /> </li> <li data-xf-list-type="ul">Chameleon mutagens were granting too high of a Stealth bonus.<br /> </li> <li data-xf-list-type="ul">Fetchling summoners were reporting an error from their favored class bonus.<br /> </li> <li data-xf-list-type="ul">Shamans who took the Prehensile Hair hex were not switching it to use Wisdom for attack and damage.<br /> </li> <li data-xf-list-type="ul">The Mirror Move feat was not ignoring the Int 13 pre-req for brawlers.<br /> </li> <li data-xf-list-type="ul">The Dimensional Awareness feat was missing a couple pre-requisites.<br /> </li> <li data-xf-list-type="ul">The Archeologist bard's Archaeologist's Luck ability was not selectable by the Aasimar Bard Favored Class Bonus.<br /> </li> <li data-xf-list-type="ul">The evasion ability of an animal companion or eidolon was not being recognized by prereqs that require the evasion ability.<br /> </li> <li data-xf-list-type="ul">When purchasing Custom Gear, Custom Container, Custom Valuable, and Custom Location, if a cost was entered, that cost was not charged to the hero's cash when the item was purchased.<br /> </li> <li data-xf-list-type="ul">For animal companions, the add an ability bonus table would sometimes have it's bottom cut off, preventing more than one ability score bonus from being added.<br /> </li> <li data-xf-list-type="ul">Rogues with the Ki Pool talent were not calculating their number of Ki points correctly.<br /> </li> </ul><p></p><p></p><p> <strong>Data File Authoring</strong></p><p> </p><ul> <li data-xf-list-type="ul">Added a series of fields and tags to handle how summoned monster races interact with templates.<br /> <ul> <li data-xf-list-type="ul">Hero.Summoned is applied to the hero when the "Summoned Creature" source is enabled. This triggers a reorganization of the UI on the Classes tab, and enables all further effects of summon enhancements, etc.<br /> </li> <li data-xf-list-type="ul">Hero.NeedSumTem is applied to certain races which {b}could{/b} require an alignment template (Celestial, Fiendish, Entropic, or Resolute), depending on whether it is summoned via summon monster or summon natures ally. It is forwarded to the hero when the "Summoned Creature" source is enabled. If such a race is selected and Hero.Summoned is on the hero, a checkbox for "Requires Template?" will appear on the classes tab. If this portfolio is one represeting the templating spell, then checking this box will cause an error to be reported unless an appropriate template is applied. For our summoning add on encounter library, this box is pre-checked for the appropriate files, so that the user is prompted to apply the correct template for their alignment upon import.<br /> </li> <li data-xf-list-type="ul">Hero.HasSumTem is applied to certain templates, and is forwarded to the hero when the "Summoned Creature" source is enabled. This satisfies the error raised by the "Requires Template?" checkbox. Certain templates which can substitute for the default alignment templates, like Aeriel, Counterpoised, Fiery, etc are marked with this tag.<br /> </li> <li data-xf-list-type="ul">Added the tmInfSumm text field to templates. Entering text here enables the template to be added to a summoned creature. It should be used to specify under what circumstances can a caster apply the template in question.<br /> </li> </ul><br /> </li> </ul></blockquote><p></p>
[QUOTE="Aaron Beal, post: 6664399, member: 6776195"] The Ultimate Intrigue Vigilante Playtest is available thanks to the generous work donated by AndrewD2 and a new package aims to make the lives of anyone who relies on summoning magic a little bit easier! On top of that, we have the usual set of bug fixes and enhancements. [B]New Releases[/B] [LIST] [*]Summoned monster portfolios are now available as part of the new Summon Monster Creatures package. Now players who use summoned monsters in combat will have them at their fingertips. [*]The Vigilante from the Ultimate Intrigue playtest is now available for all users. Now player characters can lead a double life, respected member of polite society by day, avenger of the downtrodden by night. [/LIST] [B]Enhancements & Changes[/B] [LIST] [*]Added a "Weapon Bonus" adjustment that can apply a typed or untyped bonus to the attack and damage of the selected weapon. [*]Added conferred ability adjustments for the bardic performances used by the Archivist and Court Bard archetypes. [/LIST] [B]Bug Fixes[/B] [LIST] [*]Text for a number of classes and races (such as the Inquisitor and Cloud Dragon) was not displaying properly on the iPad. [*]Dragon Ferocity was adding too much damage to Elemental Fist. [*]Universal solvent was showing an extra use when added to the character. [*]Rods of giant summoning weren't tracking their uses per day. [*]Combat Swipe wasn't allowing the character to meet the pre-requisites for Greater Steal. [*]A pixie's special arrows ability was missing its summary. [*]Chameleon mutagens were granting too high of a Stealth bonus. [*]Fetchling summoners were reporting an error from their favored class bonus. [*]Shamans who took the Prehensile Hair hex were not switching it to use Wisdom for attack and damage. [*]The Mirror Move feat was not ignoring the Int 13 pre-req for brawlers. [*]The Dimensional Awareness feat was missing a couple pre-requisites. [*]The Archeologist bard's Archaeologist's Luck ability was not selectable by the Aasimar Bard Favored Class Bonus. [*]The evasion ability of an animal companion or eidolon was not being recognized by prereqs that require the evasion ability. [*]When purchasing Custom Gear, Custom Container, Custom Valuable, and Custom Location, if a cost was entered, that cost was not charged to the hero's cash when the item was purchased. [*]For animal companions, the add an ability bonus table would sometimes have it's bottom cut off, preventing more than one ability score bonus from being added. [*]Rogues with the Ki Pool talent were not calculating their number of Ki points correctly. [/LIST] [B]Data File Authoring[/B] [LIST] [*]Added a series of fields and tags to handle how summoned monster races interact with templates. [LIST] [*]Hero.Summoned is applied to the hero when the "Summoned Creature" source is enabled. This triggers a reorganization of the UI on the Classes tab, and enables all further effects of summon enhancements, etc. [*]Hero.NeedSumTem is applied to certain races which {b}could{/b} require an alignment template (Celestial, Fiendish, Entropic, or Resolute), depending on whether it is summoned via summon monster or summon natures ally. It is forwarded to the hero when the "Summoned Creature" source is enabled. If such a race is selected and Hero.Summoned is on the hero, a checkbox for "Requires Template?" will appear on the classes tab. If this portfolio is one represeting the templating spell, then checking this box will cause an error to be reported unless an appropriate template is applied. For our summoning add on encounter library, this box is pre-checked for the appropriate files, so that the user is prompted to apply the correct template for their alignment upon import. [*]Hero.HasSumTem is applied to certain templates, and is forwarded to the hero when the "Summoned Creature" source is enabled. This satisfies the error raised by the "Requires Template?" checkbox. Certain templates which can substitute for the default alignment templates, like Aeriel, Counterpoised, Fiery, etc are marked with this tag. [*]Added the tmInfSumm text field to templates. Entering text here enables the template to be added to a summoned creature. It should be used to specify under what circumstances can a caster apply the template in question. [/LIST] [/LIST] [/QUOTE]
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