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<blockquote data-quote="Aaron Beal" data-source="post: 6744066" data-attributes="member: 6776195"><p>This month sees us still playing catchup with the paizo releases, as we finish out Heroes of the Street, and release Black Markets and Distant Shores. Now you can explore the exotic lands of Golarion or engage in less than legal commerce! Our monthly AP releases continue with the Dance of the Damned for Hell's rebels, and fans of Psionics should be glad to hear we now support both that system and Psychic Spell like abilities on the iPad app.</p><p></p><p>Unfortunately, one of the books for this month didn't meet our quality standards in time for this month's release. But fear not, fans of Occult Origins! You should see support for that book in November's release.</p><p></p><p> <strong>New Releases</strong></p><p> </p><ul> <li data-xf-list-type="ul">Black Markets has been released as part of the Player's Companion #20 package!<br /> </li> <li data-xf-list-type="ul">Dance of the Damned, Chapter 3 of the Hell's Rebels Encounter Library package is now available for purchase! This includes all the encounters from the third issue of the AP, in an easy to search format and with paizo's art. The remaining issues of the AP will be released as updates to complete the package as they are available to the public. As with the Rise of the Runelords GM content, no additional packages are required to make use of these portfolios, even though they draw on races from the Bestiary and other sources!<br /> </li> <li data-xf-list-type="ul">Content from Distant Shores is now available as the fourth book in the Pathfinder Campaign Setting #14.<br /> </li> <li data-xf-list-type="ul">Content from the second half of Heroes of the Streets is now available!<br /> </li> </ul><p></p><p></p><p> <strong>Enhancements & Changes</strong></p><p> </p><ul> <li data-xf-list-type="ul">The iPad should now be able to handle Psionics and Psychic Spell-like abilities!<br /> </li> <li data-xf-list-type="ul">A big thanks to frumple, who volunteered to tag the many many spells in pathfinder so that the correct version would show for spell like abilities when creating monster races.<br /> </li> <li data-xf-list-type="ul">Added the Armor Bonus Adjustment and Background Skill Points adjustments to the Adjust tab.<br /> </li> <li data-xf-list-type="ul">A FAQ that stated that Tiny or smaller creatures should use Dexterity instead of Strength for Climb and Swim checks has been implemented.<br /> </li> </ul><p></p><p></p><p> <strong>Bug Fixes</strong></p><p> </p><ul> <li data-xf-list-type="ul">The Order of the Eastern Star and the Order of the Shroud were not tagged properly as cavalier orders.<br /> </li> <li data-xf-list-type="ul">Psychic spellcasters weren't qualifying for the daivrat prestige class.<br /> </li> <li data-xf-list-type="ul">Blood rage was missing its target information.<br /> </li> <li data-xf-list-type="ul">The psychic detective wasn't replacing fast poisoning.<br /> </li> <li data-xf-list-type="ul">On the iPad, if the consolidated skills rule was active, you could still see normal skills on the play tab.<br /> </li> <li data-xf-list-type="ul">On the iPad, if a lot of adjustments were present on the Personal tab, they could hide other important things on the tab (like languages).<br /> </li> <li data-xf-list-type="ul">On the iPad, equipping weapons like the Dwarven Boulder Helmet or Armor Spikes would incorrectly de-equip other items equipped in those hands.<br /> </li> <li data-xf-list-type="ul">When gaining access to the Sorcerer class through the Class Packs route, sorcerer bloodlines were not available.<br /> </li> <li data-xf-list-type="ul">The Ghost Rider archetype was still allowing the cavalier to add bonus teamwork feats.<br /> </li> <li data-xf-list-type="ul">At higher levels, the Ghost Rager rage power was not displaying the correct bonus until rage was initiated.<br /> </li> <li data-xf-list-type="ul">Unchained versions of core classes were not showing any selections on the Class Origin table on the History tab.<br /> </li> <li data-xf-list-type="ul">Pain Strike, Mass was showing at both 5th and 6th level for wizards.<br /> </li> <li data-xf-list-type="ul">Daze, Mass was showing at both 4th and 5th level for several classes.<br /> </li> <li data-xf-list-type="ul">The Beast Rider and Wave Rider cavalier archetypes were not replacing the mount ability, meaning that they could be combined incorrectly with other archetypes.<br /> </li> <li data-xf-list-type="ul">The Shapeshift shaman hex was not allowing a wider array of forms as a character's shaman level increased.<br /> </li> <li data-xf-list-type="ul">Items melded into a polymorphed form were still counting as being held in a hand, which could interfere with the claw attacks of the assumed form.<br /> </li> <li data-xf-list-type="ul">Custom made weapons and armor with the Ghost Touch ability were reporting an error when equipped by incorporeal creatures.<br /> </li> <li data-xf-list-type="ul">Unbreakable Heart was showing twice in the spell lists of Bards, Rangers, and Paladins.<br /> </li> <li data-xf-list-type="ul">Summon Nature's Ally VIII was accidentally removed from the Druid spell list when adding it to the Shaman (for recent errata).<br /> </li> <li data-xf-list-type="ul">Crane Riposte was not reducing the attack penalty for fighting defensively while in Crane Style to -1.<br /> </li> <li data-xf-list-type="ul">The Divine Protection, Dimensional Dervish, Divine Deception and Clan Seer feats had a typo in their descriptions.<br /> </li> <li data-xf-list-type="ul">The Aggressive Thundercloud (Greater) spell had a typo in it's description.<br /> </li> <li data-xf-list-type="ul">Spells with a casting time of 10 minute were instead showing a casting time of 1 hour.<br /> </li> <li data-xf-list-type="ul">The Twilight-Touched duergar ART, Convenient Misfire feat, Twilight Tattoo feat had an typo in their names.<br /> </li> <li data-xf-list-type="ul">Relentless was modifying grapple instead of overrun.<br /> </li> <li data-xf-list-type="ul">The Scarred Witch Doctor's text hadn't been updated to the second printing.<br /> </li> <li data-xf-list-type="ul">The <i>harrowing</i> spell was marked as not legal for PFS play.<br /> </li> <li data-xf-list-type="ul">A draconic bloodrager's breath weapon was basing its DC off Charisma, not Constitution.<br /> </li> <li data-xf-list-type="ul">Equipment sets which selected one handed weapons and set their equip state to two hands would lose iterative attacks.<br /> </li> <li data-xf-list-type="ul">Users who owned Pathfinder Unchained but not the Advanced Player's Guide could not select a race for their unchained eidolons.<br /> </li> <li data-xf-list-type="ul">The Books Used button on the journal tab was showing the information for every hero in the portfolio, rather than just the current hero and any minions he might possess.<br /> </li> <li data-xf-list-type="ul">Shield bashes weren't showing up on the summary panel.<br /> </li> <li data-xf-list-type="ul">The pouch of pixie dust was causing an error.<br /> </li> <li data-xf-list-type="ul">Warlock vigilantes weren't able to print their spellbooks.<br /> </li> <li data-xf-list-type="ul">Cold Adaptation wasn't available to fire kineticists.<br /> </li> <li data-xf-list-type="ul">Not all characters that shared the alchemist's ability to make bombs were proficient with bombs.<br /> </li> <li data-xf-list-type="ul">Stone was showing as a valid material for weapons that it shouldn't.<br /> </li> <li data-xf-list-type="ul">Mythic Command Undead wasn't functioning correctly for a necromancer who selected Command Undead as their bonus feat.<br /> </li> <li data-xf-list-type="ul">Time Stutter was giving too many uses/day.<br /> </li> <li data-xf-list-type="ul">Psychic SLAs could be undercast to such a degree that the PE pool would actually increase!<br /> </li> </ul><p></p><p></p><p> <strong>Data File Authoring</strong></p><p> </p><ul> <li data-xf-list-type="ul">Added the AlignSplOK tag group, which remove the normal limitations from alignment and deity alignment for cleric (and similar classes) spells. For example, if AlignSplOK.Evil is applied to the hero, you can normally cast spells with the Evil descriptor, even though you or your deity are good.<br /> </li> </ul></blockquote><p></p>
[QUOTE="Aaron Beal, post: 6744066, member: 6776195"] This month sees us still playing catchup with the paizo releases, as we finish out Heroes of the Street, and release Black Markets and Distant Shores. Now you can explore the exotic lands of Golarion or engage in less than legal commerce! Our monthly AP releases continue with the Dance of the Damned for Hell's rebels, and fans of Psionics should be glad to hear we now support both that system and Psychic Spell like abilities on the iPad app. Unfortunately, one of the books for this month didn't meet our quality standards in time for this month's release. But fear not, fans of Occult Origins! You should see support for that book in November's release. [B]New Releases[/B] [LIST] [*]Black Markets has been released as part of the Player's Companion #20 package! [*]Dance of the Damned, Chapter 3 of the Hell's Rebels Encounter Library package is now available for purchase! This includes all the encounters from the third issue of the AP, in an easy to search format and with paizo's art. The remaining issues of the AP will be released as updates to complete the package as they are available to the public. As with the Rise of the Runelords GM content, no additional packages are required to make use of these portfolios, even though they draw on races from the Bestiary and other sources! [*]Content from Distant Shores is now available as the fourth book in the Pathfinder Campaign Setting #14. [*]Content from the second half of Heroes of the Streets is now available! [/LIST] [B]Enhancements & Changes[/B] [LIST] [*]The iPad should now be able to handle Psionics and Psychic Spell-like abilities! [*]A big thanks to frumple, who volunteered to tag the many many spells in pathfinder so that the correct version would show for spell like abilities when creating monster races. [*]Added the Armor Bonus Adjustment and Background Skill Points adjustments to the Adjust tab. [*]A FAQ that stated that Tiny or smaller creatures should use Dexterity instead of Strength for Climb and Swim checks has been implemented. [/LIST] [B]Bug Fixes[/B] [LIST] [*]The Order of the Eastern Star and the Order of the Shroud were not tagged properly as cavalier orders. [*]Psychic spellcasters weren't qualifying for the daivrat prestige class. [*]Blood rage was missing its target information. [*]The psychic detective wasn't replacing fast poisoning. [*]On the iPad, if the consolidated skills rule was active, you could still see normal skills on the play tab. [*]On the iPad, if a lot of adjustments were present on the Personal tab, they could hide other important things on the tab (like languages). [*]On the iPad, equipping weapons like the Dwarven Boulder Helmet or Armor Spikes would incorrectly de-equip other items equipped in those hands. [*]When gaining access to the Sorcerer class through the Class Packs route, sorcerer bloodlines were not available. [*]The Ghost Rider archetype was still allowing the cavalier to add bonus teamwork feats. [*]At higher levels, the Ghost Rager rage power was not displaying the correct bonus until rage was initiated. [*]Unchained versions of core classes were not showing any selections on the Class Origin table on the History tab. [*]Pain Strike, Mass was showing at both 5th and 6th level for wizards. [*]Daze, Mass was showing at both 4th and 5th level for several classes. [*]The Beast Rider and Wave Rider cavalier archetypes were not replacing the mount ability, meaning that they could be combined incorrectly with other archetypes. [*]The Shapeshift shaman hex was not allowing a wider array of forms as a character's shaman level increased. [*]Items melded into a polymorphed form were still counting as being held in a hand, which could interfere with the claw attacks of the assumed form. [*]Custom made weapons and armor with the Ghost Touch ability were reporting an error when equipped by incorporeal creatures. [*]Unbreakable Heart was showing twice in the spell lists of Bards, Rangers, and Paladins. [*]Summon Nature's Ally VIII was accidentally removed from the Druid spell list when adding it to the Shaman (for recent errata). [*]Crane Riposte was not reducing the attack penalty for fighting defensively while in Crane Style to -1. [*]The Divine Protection, Dimensional Dervish, Divine Deception and Clan Seer feats had a typo in their descriptions. [*]The Aggressive Thundercloud (Greater) spell had a typo in it's description. [*]Spells with a casting time of 10 minute were instead showing a casting time of 1 hour. [*]The Twilight-Touched duergar ART, Convenient Misfire feat, Twilight Tattoo feat had an typo in their names. [*]Relentless was modifying grapple instead of overrun. [*]The Scarred Witch Doctor's text hadn't been updated to the second printing. [*]The <i>harrowing</i> spell was marked as not legal for PFS play. [*]A draconic bloodrager's breath weapon was basing its DC off Charisma, not Constitution. [*]Equipment sets which selected one handed weapons and set their equip state to two hands would lose iterative attacks. [*]Users who owned Pathfinder Unchained but not the Advanced Player's Guide could not select a race for their unchained eidolons. [*]The Books Used button on the journal tab was showing the information for every hero in the portfolio, rather than just the current hero and any minions he might possess. [*]Shield bashes weren't showing up on the summary panel. [*]The pouch of pixie dust was causing an error. [*]Warlock vigilantes weren't able to print their spellbooks. [*]Cold Adaptation wasn't available to fire kineticists. [*]Not all characters that shared the alchemist's ability to make bombs were proficient with bombs. [*]Stone was showing as a valid material for weapons that it shouldn't. [*]Mythic Command Undead wasn't functioning correctly for a necromancer who selected Command Undead as their bonus feat. [*]Time Stutter was giving too many uses/day. [*]Psychic SLAs could be undercast to such a degree that the PE pool would actually increase! [/LIST] [B]Data File Authoring[/B] [LIST] [*]Added the AlignSplOK tag group, which remove the normal limitations from alignment and deity alignment for cleric (and similar classes) spells. For example, if AlignSplOK.Evil is applied to the hero, you can normally cast spells with the Evil descriptor, even though you or your deity are good. [/LIST] [/QUOTE]
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