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Version 5.25 -- what do you change?
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<blockquote data-quote="brehobit" data-source="post: 7837849" data-attributes="member: 12032"><p>Probably been asked elsewhere, but if you could change/fix just a handful of 5e things, what would go on your list?</p><ul> <li data-xf-list-type="ul">There are a handful (5? 6?) feats that are just too good. They probably need to move down a bit in power.</li> <li data-xf-list-type="ul">I find that the point-buy rules make characters a bit too "samey" even more than 3.5 and pathfinder. I'd introduce some options to start with lower stats and some of the weaker feats as an option. Or even higher stats and a starting (not top 5) feat. I'm in a campaign with that option right now and it's working quite well (also got rid of alt humans). We are more than a bit OP for our level, but it's fun and a bit fragile (we can handle more than one might think given our level, but we also can drop quickly).</li> <li data-xf-list-type="ul">I'd have some more non-combat powers associated with the various classes. Almost all of the ones that exist are very cool and fun. More please. </li> </ul><p>Those are pretty non-specific. I do have specific ideas on each (as well as a few other very specific things I'd change like the warlock invocations that let you cast 1 different spell per day and powering up some of the very weak feats).</p><p></p><p>What would you change?</p></blockquote><p></p>
[QUOTE="brehobit, post: 7837849, member: 12032"] Probably been asked elsewhere, but if you could change/fix just a handful of 5e things, what would go on your list? [LIST] [*]There are a handful (5? 6?) feats that are just too good. They probably need to move down a bit in power. [*]I find that the point-buy rules make characters a bit too "samey" even more than 3.5 and pathfinder. I'd introduce some options to start with lower stats and some of the weaker feats as an option. Or even higher stats and a starting (not top 5) feat. I'm in a campaign with that option right now and it's working quite well (also got rid of alt humans). We are more than a bit OP for our level, but it's fun and a bit fragile (we can handle more than one might think given our level, but we also can drop quickly). [*]I'd have some more non-combat powers associated with the various classes. Almost all of the ones that exist are very cool and fun. More please. [/LIST] Those are pretty non-specific. I do have specific ideas on each (as well as a few other very specific things I'd change like the warlock invocations that let you cast 1 different spell per day and powering up some of the very weak feats). What would you change? [/QUOTE]
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