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Version 5.25 -- what do you change?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7837908" data-attributes="member: 6683613"><p>Interesting question. I feel like a lot of the ideas for improving D&D that float around here are more along the lines of heavy overhauls, so restricting our consideration to a humbler "5.25" may actually bring us to some unexplored territory.</p><p></p><p>Here are a few of my thoughts:</p><ul> <li data-xf-list-type="ul">Move the subclass choice down to level 1 for most if not all of the classes. The devs made a deliberate design choice in 5E to avoid that where possible, but looking back with a few years' experience of the game I think it was the wrong one.</li> <li data-xf-list-type="ul">Spread out saving throw effects more between all six of the ability scores, and provide a stronger thematic definition of what each saving throw is for. Making concentration an Int save instead of Con would do a lot all on its own. Get rid of the idea of "strong" and "weak" saving throws; let the ranger be Dex/Con and the monk be Dex/Wis like we all know they ought to be.</li> <li data-xf-list-type="ul">A lot of people are going to say the opposite, but I say lean into Expertise a little more: give most if not all classes expertise in one thematically appropriate skill (e.g. Arcana for wizards) and let the rogue/bard's niche be more versatility than raw numerical superiority.</li> <li data-xf-list-type="ul">Stacking advantage and disadvantage, within reason. Obviously I see the virtue in simplicity of <em>not</em> letting them stack. But I also repeatedly see my party's barbarian Reckless Attack while blinded to completely cancel out the disadvantage to attacks while providing no additional advantage to enemy attackers.</li> </ul></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7837908, member: 6683613"] Interesting question. I feel like a lot of the ideas for improving D&D that float around here are more along the lines of heavy overhauls, so restricting our consideration to a humbler "5.25" may actually bring us to some unexplored territory. Here are a few of my thoughts: [list][*]Move the subclass choice down to level 1 for most if not all of the classes. The devs made a deliberate design choice in 5E to avoid that where possible, but looking back with a few years' experience of the game I think it was the wrong one. [*]Spread out saving throw effects more between all six of the ability scores, and provide a stronger thematic definition of what each saving throw is for. Making concentration an Int save instead of Con would do a lot all on its own. Get rid of the idea of "strong" and "weak" saving throws; let the ranger be Dex/Con and the monk be Dex/Wis like we all know they ought to be. [*]A lot of people are going to say the opposite, but I say lean into Expertise a little more: give most if not all classes expertise in one thematically appropriate skill (e.g. Arcana for wizards) and let the rogue/bard's niche be more versatility than raw numerical superiority. [*]Stacking advantage and disadvantage, within reason. Obviously I see the virtue in simplicity of [I]not[/I] letting them stack. But I also repeatedly see my party's barbarian Reckless Attack while blinded to completely cancel out the disadvantage to attacks while providing no additional advantage to enemy attackers.[/list] [/QUOTE]
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